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Diablo 2 original

diablo 2 original

To install the original Diablo II (), use the links below. Note: The installer will install version b. Once installed, please launch the game and. Diablo II is a hack and slash role-playing game set in a fictional fantasy world. It was first released in by Blizzard Entertainment for the PC and Mac. To access the legacy graphics in Diablo II: Resurrected, all players need to do is.

Diablo 2 original - sorry, that

Diablo II

action role-playing video game

video game

Diablo II is an action role-playinghack-and-slashcomputervideo game developed by Blizzard North and published by Blizzard Entertainment in for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper. The game was developed over a 3-year period, with a crunch time of years long.[3]

Set shortly after the events of Diablo, the player controls a new hero, attempting to stop the destruction unleashed by Diablo's return. The game's 5 acts feature a variety of locations and settings to explore and battle in, as well as an increased cast of characters to play as and interact with.

Building on the success of its predecessor, Diablo (), and improving the gameplay, both in terms of updated character progression and a better developed story[4]Diablo II was one of the most popular games of [5] and has been cited as one of the greatest games of all time. Major factors that contributed to the game's success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's free online play service, alloverlimo.us[6] An expansion to the game, Diablo II: Lord of Destruction, was released in [7]

Diablo III, the sequel of Diablo II was released on May 15,

In , Blizzard announced a remastered version of Diablo II which also includes the Lord of Destruction expansion, called Diablo II: Resurrected. It was released on September 23,

Gameplay[edit]

Diablo II's storyline progresses through four chapters or "Acts". Each act follows a predetermined path, but the wilderness areas and dungeons between key cities are randomly generated. The player progresses through the story by completing a series of quests within each act, while there are also optional side dungeons for extra monsters and experience. In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II's environments are much more varied. Act I is similar to the original Diablo; the Rogue Encampment is a simple palisade fort, with plains and boreal forests making up the wilderness area, and the Monastery resembles the typical medieval fortress. Act II mimics Ancient Egypt's desert and tombs; Lut Gholein resembles a Middle Eastern city and palace during the Crusades. Act III is supposedly based on the Central American jungles; Kurast is inspired by the lost Mayan civilization. Act IV takes place in Hell and is the shortest, with just three quests compared to the other Acts that have six.

The Lord of Destruction expansion adds the fifth chapter Act V which continues the story where Act IV left off. Act V's style is mainly mountainous as the player ascends Mount Arreat, with alpine plateaus and icy tunnels and caverns. Occasional portals can take the player to dungeons in Hell (seen in Act IV) for extra monsters and experience. After reaching the summit of Arreat, the player gains access to the Worldstone Keep (whose architecture may be reminiscent of Angkor Wat and other Hindu temples).[8]

In addition to the acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell; completing the game (four Acts in the original or five Acts in the expansion) on a difficulty setting will open up the next level. On higher difficulties, monsters are more varied, stronger and may be resistant or immune to an element or physical damage; experience is penalized on dying, and the player's resistances are handicapped. However, better items are rewarded to players as they go through higher difficulties. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time, albeit it is not possible to re-play the quests that are already completed.

Players can create a hardcore character. In normal mode, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable. In addition, all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked. Standard and hardcore characters play on separate online channels; as such a hardcore player can never appear in the same game session as a standard player.

Item system[edit]

Diablo II uses a system of randomly generated equipment similar to the original Diablo, but more complicated. Weapons and armor are divided into several quality levels: normal, magical, set, rare and unique. Normal quality items are base items with a fixed set of basic properties, such as attribute requirements, maximum durability, armor rating (on armor), block chance (on shields), damage and attack speed (on weapons). Magical quality items have blue names and one or two randomly selected bonuses, such as bonuses attributes, skills or damage, indicated by a prefix or suffix. Rare quality items have randomly generated yellow names and 2 to 6 random properties. Unique items have fixed names in gold text, and instead of randomized properties, they have a set of 3 to 8 preselected properties. Green-named set items have fixed names and preselected properties like unique items, and belong to specific named sets of 2 to 6 items. Additional properties known as set bonuses are activated by equipping multiple or all items from the same set. These are themed on individuals, like Civerb's cudgel, shield and amulet each provide individual bonuses which are enhanced if two or more of the items are used to equip a character. It is unusual to encounter more than one item from a set in a single playthrough of the game, so collectors need to play the game many times to accumulate all items from a set, or purchase them online from other players who possess them but do not need them. Additionally, items can possess sockets, which can be used to upgrade items by adding gems for various bonuses.[9]

Diablo II includes an item crafting system. An item known as the Horadric Cube is used to combine two or more items to create a new item. For example, three identical lower quality gems can be combined to create a single higher quality gem, and three small rejuvenation potions can be combined to create a single, more powerful rejuvenation potion.[10]

Character classes[edit]

The five character classes in Diablo IIas seen during the opening selection animation. From left to right: the Amazon, Necromancer, Barbarian, Sorceress, and Paladin.

Diablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths, weaknesses and sets of skills to choose from, as well as varying beginning attributes. The maximum level that any character can obtain is level

  • The Amazon hails from the islands of the Twin Seas, near the border of the Great Ocean, and her clan is a rival to the Sisters of the Sightless Eye (known as Rogues). The Amazon is akin to the Rogue of Diablo: both primarily use bows, and both make equal use of strength and magic, however the Amazon can also use javelins and spears. Many of her defensive skills are passive in nature, especially Dodge, Avoid, and Evade.[11] The Amazon is voiced by Jessica Straus.[12]
  • The Necromancer is a versatile death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him to raise skeletons, create golems, and resurrect dead monsters to fight alongside him. The Necromancer possesses powerful poison spells, which rapidly drain life from afflicted monsters. He also has "Bone" skills, which directly damage enemies, while bypassing most resistances. His Curses also afflict the enemy with debilitating status ailments, sowing confusion and chaos in their ranks.[13] The Necromancer is voiced by Michael McConnohie.[12]
  • The Barbarian is a powerful melee fighter from the steppes of Mount Arreat. He is an expert at frontline combat, able to absorb great punishment, and is the only class capable of dual wielding weapons. His Combat Masteries allow him to specialize in different types of weapons, and also passively increase his resistance, speed, and defense. His Warcries dramatically increase the combat effectiveness of him and his party, as well as afflicting status ailments on enemies. He has a variety of Combat Skills at his command, most of which focus on delivering great force upon a single foe, while some also give him considerable athleticism allowing him to leap over chasms and rivers.[14] The Barbarian is voiced by David Thomas.[12]
  • The Sorceress hails from a rebellious coven of female witches who have wrested the secrets of magic use from the male-dominated mage clans of the East. She can cast ice, lightning and fire spells. Nearly all of these skills are offensive in nature, besieging the enemy with elemental calamity. Most of the lightning and fire spells are carried over from the original Diablo, while the Cold spells can freeze enemies solid and bypass resistances while doing less damage than lightning or fire. The Sorceress's Teleport spell allows her to instantly travel to a new destination, allowing her to quickly traverse dungeons as well as making her very difficult to hit. The strong point of the Sorceress is her damaging spells and casting speed; her weakness is her relatively low hit points and defense.[15] The Sorceress is voiced by Liana Young.[12]
  • The Paladin is a crusader from the Church of Zakarum, fighting for the glory of the Light. He is part of the forces that defeated King Leoric's army in the first Diablo, although his Order is eventually corrupted by Mephisto, the Lord of Hatred. To reflect his holy nature, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into Combat Skills, Defensive Auras, and Offensive Auras. His auras have a range of abilities, such as increasing damage, resisting magic attacks, or boosting defense. Most auras either affect all party members and allies, or all enemies within the area of effect. The Paladin is highly proficient in the use of a shield and is the only character that can use it as a weapon. The Paladin also has specialized skills for eliminating the undead.[16] The Paladin is voiced by Larry B. Scott.[12]

Two additional character classes, the Druid and Assassin, were added in the expansion Diablo II: Lord of Destruction.

  • The Druid is a shapeshifter with the ability to transform into a bear or werewolf form, summon various creatures such as ravens and wolves, and attack with nature-based elemental magic like lightning or poisonous vines. The Druid offers a wide versatility of skills and can be built in several different playstyles. The Druid is voiced by Michael Bell.
  • The Assassin is a martial arts-based class from the Viz-Jaq'taar clan who fights with claw blades and supplements her attacks with the use of shadow magic skills and fire or lightning elemental traps, which remain stationary and affect groups of enemies. The Assassin is voiced by Carrie Gordon.

The player can enlist the help of one hireling (computer-controlled mercenaries) from a mercenary captain in the town; Rogue Scouts (archers with Amazon abilities), Desert Mercenaries or Town Guards (melee fighters with Paladin auras), Iron Wolves (elemental spellcasters with occasional melee capability), and Barbarians (melee fighters with many hitpoints), from Acts I, II, III, and V, respectively. In the original release of the game, hirelings would not follow the player through different Acts, nor be revived if killed. The expansion allows players to retain their mercenary throughout the entire game as well as equipping them with armor and weapons, plus hirelings gain experience and attributes like the player although their level cannot surpass that of their master character.[17] Typically, players choose a hireling that provides something missing from their character class; for instance, the melee-focused Paladin may choose an Iron Wolf for ranged magical support.

In Heroes of the Storm (), playable characters Cassia and Xul represent the Amazon and the Necromancer classes, respectively.[18][19]

Multiplayer[edit]

Diablo II can be played multiplayer on a local area network (LAN) or the Blizzard's alloverlimo.us online service. Unlike the original Diablo, Diablo II was made specifically with online gaming in mind.[20] Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and although dungeons still exist, they were largely replaced by open spaces.

alloverlimo.us is divided into "Open" and "Closed" realms.[21] Single-player characters may be played on open realms; only alloverlimo.us characters that are stored on Blizzard's servers may be played on closed realms as a measure against cheating, where they must be played at least once every 90 days to avoid expiration. Open games are subject to many abuses as the characters are stored on the players' own hard drives. Many cheats that were used on closed realms do not exist or work any longer.[22] Hacks, bots, and programs which allow the player to run multiple instances of the game at the same time are not allowed by Blizzard. They are rarely used anymore. Blizzard cracked down on spambots which advertise sites selling Diablo II's virtual items for real-world currency.[23]

As the game can be played cooperatively (Players vs. Environment, PvE), groups of players with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game; they can either unite as a single party, play as individuals, or form multiple opposing parties. Experience gained, monsters' hit points and damage, and the number of items dropped are all increased as more players join a game, though not in a strictly proportional manner. Players are allowed to duel each other with all damage being reduced in player vs player (PvP). The bounty for a successful kill in PvP is a portion of the gold and the "ear" of the defeated player (with the previous owner's name and level at the time of the kill).

The Ladder System is reset at various intervals by Blizzard to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as six months to over a year. When a ladder season ends, all ladder characters are transferred to the non-ladder population. Certain rare items are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended.[24]

The game has been patched extensively; the precise number of patches is impossible to determine as alloverlimo.us has the capability of making minor server-side patches to address urgent bugs. As of July [update], the game is in version d.[25] Through the patch history, several exploits and bugs such as item duplication have been addressed, as well as major revamps to the game's balance (such as the ability to redo skills and attributes). Not all patches have affected Diablo II directly, as several were designed to address aspects of the expansion to the game and had minimal effects on Diablo II.[26]

Plot[edit]

Diablo II takes place after the end of the previous game, Diablo, in the world of Sanctuary. In Diablo, an unnamed warrior defeated Diablo and attempted to contain the Lord of Terror's essence within his own body. Since then, the hero has become corrupted by the demon's spirit, causing demons to enter the world around him and wreak havoc.

A band of adventurers who pass through the Rogue Encampment hear these stories of destruction and attempt to find out the cause of the evil, starting with this corrupted "Dark Wanderer." As the story develops, the truth behind this corruption is revealed: the soulstones were originally intended to imprison the Prime Evils after they were banished to the mortal realm by the Lesser Evils. With the corruption of Diablo's soulstone, the demon is able to control the Dark Wanderer and is attempting to free his two brothers, Mephisto and Baal. Baal, united with the mage Tal-Rasha, is imprisoned in a tomb near Lut Gholein. Mephisto is imprisoned in the eastern temple city of Kurast.

As the story progresses, cut scenes show the Dark Wanderer's journey as a drifter named Marius follows him. Marius, now in a prison cell, narrates the events to a hooded visitor. The player realizes that the Dark Wanderer's mission is to reunite with the other prime evils, Baal and Mephisto. The story is divided up into four acts:

Act I – The adventurers rescue Deckard Cain, who is imprisoned in Tristram, and then begin following the Dark Wanderer. The Dark Wanderer has one of the lesser evils, Andariel, corrupt the Sisters of the Sightless Eye (Rogues) and take over their Monastery. The adventurers overcome Andariel and then follow the Wanderer east.
Act II – While the adventurers search the eastern desert for Tal-Rasha's tomb, the Dark Wanderer gets there first. Marius is tricked into removing Baal's soulstone from Tal-Rasha and the Archangel Tyrael charges Marius with taking the soulstone to Hell to destroy it.
Act III – The Dark Wanderer and Baal look for Mephisto in the Temple of Kurast. Still imprisoned in the dungeon below the temple, Mephisto was able to corrupt the High Council of Zakarum and take over the region. While the adventurers fight their way to the temple, Mephisto is rejoined by his brothers; the three open a portal to Hell, the Dark Wanderer sheds his human form, becomes the demon Diablo, and goes through the portal. The adventurers arrive later, defeat Mephisto, who was left guarding the entrance, and take his soulstone.
Act IV – The adventurers slay Diablo in Hell and destroy the soulstones of Mephisto and Diablo on the Hellforge, preventing their return.

In the epilogue, Marius indicates he was too weak to enter Hell, and that he fears the stone's effects on him. He gives the soulstone to his visitor. The visitor reveals himself to actually be Baal, the last surviving Prime Evil now in possession of his own soulstone. He then kills Marius and sets the prison cell on fire.

The story continues with Act V, in the expansion Diablo II: Lord of Destruction where Baal attempts to corrupt the mythical Worldstone on Mount Arreat. Upon returning to the Pandemonium Fortress after defeating Diablo, Tyrael opens a portal to send the adventurers to Arreat.

Development[edit]

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This section needs expansion. You can help by adding to it. (November )

Diablo II was announced by Blizzard in , with a planned launch in the first quarter of [27] According to designer and project lead Erich Schaefer, "Diablo II never had an official, complete design document for the most part we just started making up new stuff."[28] The game was slated to have two years of development work, but it took Blizzard North over three years to finish. Diablo II, despite having less than one percent of the original code from Diablo and having much of its content and internal coding done from scratch, was seen by the testers as "more of the same." The game was meant to be released simultaneously both in North America and internationally. This allowed the marketing and PR department for Blizzard North to focus their efforts in building up excitement in players worldwide for the first week of sales, contributing to the game's success.[28]

A second expansion beyond Lord of Destruction had been in the design stages of development at Blizzard, according to David Brevik, but never reached the production stage. In addition to adding new classes, areas, monsters, and items, the expansion would have brought in more elements of a massively multiplayer online (MMO) game featuring elements like guild halls, what Brevik considered an "ARPG+MMO". Brevik said the expansion was shelved when most of the Blizzard North staff left the company around June [29]

Music[edit]

Main article: Diablo II Soundtrack

The score was composed by Matt Uelmen and integrates creepy ambience with melodic pieces. The style of the score is ambient industrial and experimental.[30] It was recorded in Redwood City, Oakland, and San Mateo, California, from April to March

Some tracks were created by reusing the tracks from the original game, while others by rearranging tracks that were out-takes. Other scores are combinations of parts that were created more than a year after the first game's release. A single track usually integrates recorded samples from sound libraries, live recorded instrument interpretation samples specially meant for the game (guitar, flute, oriental percussion), and electronic instruments also, making the tracks difficult for later live interpretations.

While the player visits the town, the game recreates the peaceful atmosphere from the first Diablo game, so for that the theme from Act I called "Rogue" comes back with the same chords of the original piece, reproducing only a part of the original Diablo town theme. For Act II Mustafa Waiz, a percussionist, and Scott Petersen, the game's sound designer, worked on the drum samples. Waiz played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base upon which to build tracks around.

The town theme from Act II, "Toru", makes strong statement of departure from the world of Act I while also maintaining a thematic connection to what had come before. It is the first time in the series to be used some radically different elements than the guitars and choral sounds that dominate both the original Diablo and the opening quarter of Diablo II. The foundation of the "Toru" piece is found in exciting dynamics of a Chinese wind gong. The instrument radically changes color from a steady mysterious drone to a harsh, fearsome noise, which gives exotic feeling and at the same time the pacing of the second town. In all sequences of Act II with deserts and valleys, Arabic percussion sounds dominate.

The composer was impressed by two of the Spectrasonics music libraries, Symphony of Voices and Heart of Asia. He used samples from Heart of Asia in the Harem piece from Act II. The "Crypt" track uses a sample from Symphony of Voices; the choral phrase Miserere. Voice samples from Heart of Asia, Heart of Africa, and Symphony of Voices by Spectrasonics. The "Harem" track samples from Heart of Asia the Sanskrit Female 1 samples.[31]

Release[edit]

The game was released in Collector's Edition format, containing bonus collector's material, a copy of the DiabloDungeons & Dragons pen-and-paper campaign setting, and promotional movies for other Blizzard games. In , the Diablo II: Exclusive Gift Set similarly contained exclusive collector's material and promotional videos, as well as a copy of the official strategy guide. The released Diablo Gift Pack contained copies of Diablo and Diablo II, but no expansions. The Diablo: Battle Chest version contained copies of Diablo II, Diablo II: Lord of Destruction, the official strategy guide, and the original Diablo. Recently however[when?], the Battle Chest edition no longer contains the original Diablo.

Support and legacy[edit]

Blizzard continues to provide limited support for Diablo II, including occasional patches. Although the original CD retail release worked on Windows 95/98/Me/NT4SP5,[32] the current version downloadable from alloverlimo.us requires at least Windows /XP.[33]

Around , the announcement of Diablo III renewed the interest in its predecessor and brought more attention to the many mods available for the game.[34]

In , an unofficial port for the ARM architecture-based Pandora handheld became available by static recompilation and reverse engineering of the original x86 version.[35][36]

On March 11, Blizzard released the a Patch, which added support for Windows 7 and newer, a macOS installer and support for OS X and [1][37] Diablo II is not supported on macOS , due to Apple completely dropping compatibility with bit binaries in this version.[38]

Diablo II: Resurrected[edit]

Main article: Diablo II: Resurrected

A remaster of the original and expansion, entitled Diablo II: Resurrected, was released in for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, and Nintendo Switch. The remaster includes updated graphics and re-rendering of the game's cutscenes, and supports cross-progression between the different platforms.[39] The remastered version supports online features for players within the same console family, but not local co-op. Cross-platform play was not available upon release, although there is a possibility of it being included in a future update. The game also features quality-of-life improvements that Blizzard can implement by taking advantage of modern computers and consoles, including support for controllers on all systems, easier means of item identification, and shared stashes of items between all of a player's characters.[40] But the designers also forego elements such as quest markers that are common in modern games, preserving as much of the original experience as possible, and making the re-master almost completely unchanged from the original Diablo II.[41]

Reception[edit]

Critical reviews[edit]

Reception

Diablo II has a positive reception. The PC version of the game achieves an overall score of 88/ on Metacritic and 89% at GameRankings.[42][43]GameSpy awarded the game an 86 out of ,[5]IGN awarded the game an out of 10,[45] and GameSpot awarded the game an out of [55]

Greg Vederman reviewed the PC version of the game for Next Generation, rating it five stars out of five, and stated that "Diablo II is a must-have PC title. That's all there is to it."[46]

Awards[edit]

Diablo II earned GameSpot's runner-up Reader's Choice Award for role-playing game of the year.[44] The game has received the "Computer Game of the Year", "Computer Role Playing Game of the Year", and "Game of the Year" awards from the Academy of Interactive Arts and Sciences at the Interactive Achievement Awards.[48] In August , Diablo II placed 21st on Time's The 50 Best Video Games of All Time list.[56] It was placed at No. 8 on Game Informer's "Top RPGs Of All Time" list.[57]

Sales[edit]

On its debut day, Diablo II sold , units.[58] The game's global sales reached 1 million copies after two weeks,[59] and 2 million after one and a half months.[60] It was awarded a spot in the Guinness Book of World Records edition for being the fastest selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability.[47] Its sales during alone reached million globally;[61] 33% of these copies were sold outside the United States, with South Korea making up the largest international market.[62]Warcraft III: Reign of Chaos, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich King, World of Warcraft: Cataclysm and Diablo III have since surpassed Diablo II's record to become fastest-selling computer games ever at their times of release, according to Blizzard.[63][64]

In the United States, PC Data tracked , sales for Diablo II during the June 25–July 1 period, including sales of its Collector's Edition. This drew revenues of $ million.[65] Domestic sales reached , units ($ million) by the end of October , according to PC Data. Another $ million were earned in the region by that date via sales of the Collector's Edition.[66]Diablo II finished with , sales in the United States, for a gross of $ million.[67]

Diablo II's success continued in from February to the first week of November, it totaled sales of , units in the United States.[68] It was ultimately the country's eighth best-selling computer title of ,[69] with sales of , units and revenues of $ million.[70] Its lifetime domestic sales climbed to million units, for $ million in revenue, by August At this time, this led Edge to declare it the United States' second-largest computer game hit released since January [71] It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[72] indicating sales of at least , copies in the United Kingdom.[73]

Diablo II became a major hit in the German market and debuted at #1 on Media Control's computer game sales chart for June Speaking with Havas Interactive's public relations director, PC Player's Udo Hoffman noted that the representative "had to make an effort on the phone to avoid singing and jubilating" over the game's commercial performance.[74] The Verband der Unterhaltungssoftware Deutschland (VUD) presented Diablo II with a "Gold" award after three weeks of availability,[75] indicating sales of at least , units across Germany, Austria and Switzerland.[76] It maintained first place for July and rose to "Platinum" status (, sales) by the end of the month.[74][76][77] The game proceeded to place in Media Control's top 10 through October, peaking at #2 in August,[74] and in the top 30 through December.[78][79] By the end of , roughly , units had been sold in the German market.[74]Diablo II continued to chart in January , with a placement of 24th,[79] and its Limited Edition debuted in second place for February.[80] That April, the VUD presented the game with a "Double-Platinum" certification, for , sales. This made it one of the region's best-selling computer games ever at that time.[81]

As of June 29, , Diablo II has sold 4 million copies worldwide.[82] Copies of Diablo: Battle Chest continue to be sold in retail stores, appearing on the NPD Group's top 10 PC games sales list as recently as [83] Even more remarkably, the Diablo: Battle Chest was the 19th best-selling PC game of [84] – a full eight years after the game's initial release – and 11 million users still played Diablo II and StarCraft over alloverlimo.us in [85]

See also[edit]

Further reading[edit]

Printed analyses[edit]

  • Craddock, David&#;L. (). Stay Awhile and Listen. Legendary Edition: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire. Discusses the development of Diablo (I) and the origins of the Blizzard Entertainment game development studio.
  • Craddock, David&#;L. (). Stay Awhile and Listen. Book II: Heaven, Hell, and Secret Cow Levels. Discusses the development of Diablo II specifically.
  • Holleman, Patrick (). Reverse Design: Diablo II. Examines various game design patterns (especially randomization and level progression) used in Diablo II and compares with other action-RPGs to understand why Diablo II was particularly engaging, relative to its competitors.

References[edit]

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External links[edit]

Источник: [alloverlimo.us]
Top Games

Quite a bit of people have fond memories playing Diablo II, whether it was a game they secretly played as kids or a game that they recently got into. Blizzard is aware of the nostalgia that fans hold for the game, and this latest entry in the series makes sure to cater towards those precious memories of slaying demons. This is how to play Diablo II: Resurrected with the original graphics.

While this remake touts modern graphics and a style more in-line with current Diablo, there’s a certain level of charm that fans of the original title find in it’s primitive graphics. As with any remake, there’s care that must go into the game to ensure that it will be a title both newcomers and veterans can enjoy. The addition of this neat feature is meant for the old-school demon slayers who want to relive this adventure as they did the first time, and the best part is that it isn't that hard to do.

How to Play Diablo II: Resurrected with Original Graphics

To access the legacy graphics in Diablo II: Resurrected, all players need to do is find the “Legacy” button on the top-right corner while browsing through the menus to swap the style. Players must click the same button again if they’d like to return to the Resurrected graphics.

There’s also a simpler way to swap the graphics on PC, and that’s by pressing the G key on the keyboard to swap the look on the fly. This hotkey works no matter what the player is in, and can even be done in combat.

Diablo II: Resurrected released on Sept. 23 for Xbox, PlayStation, PC, and the Nintendo Switch.

Источник: [alloverlimo.us]
Diablo 2 Resurrected is beautiful, but it's just not enough

Like many people playing video games at the turn of the millennium, I was addicted to Diablo 2. I spent all my free time playing the dungeon crawler in hopes of getting better loot. That's why I was excited when Diablo 2 Resurrected was announced at BlizzCon in February. It promised to deliver the classic Diablo experience with a fresh coat of paint and quality of life improvements. Though the game delivered when it came out on Tuesday, it didn't quite capture me the way the original version did all those years ago. 

Diablo 2 Resurrected does everything you want from a remaster. It looks and plays better than the original, but it's not enough for someone who had his fill of Diablo 2 20 years ago. 

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I played Resurrected on PC, consoles and even the Nintendo Switch, and each version looked great when compared with the original. I know this because the game has an option that lets you switch between the upgraded visuals and the original.

While the visual upgrade isn't exactly GPU-melting caliber, it's just the right amount to give you that nostalgic feeling. You want to believe that this was how the game looked back in on a Pentium II computer with a inch CRT monitor. Switching back gives you that reality check. Those legacy graphics haven't exactly aged well. Still, they were good enough at the time. 

Then come the quality of life improvements to the controls. Like the visuals, it's easy to forget how monotonous the controls were back in the aughts. The new controls are intuitive and work as well with a controller as they do with a mouse and keyboard. 

Even so, with all these improvements, I wasn't compelled to play Resurrected for more than an hour at a time. 

How great does this look

On its initial release, the original Diablo 2 had a unique charm. It was amazing to play through the game and discover that when you started on a higher difficulty level you got a whole mess of new equipment, making everything you'd previously had look like utter crap. The point of the game went from trying to stop Diablo to getting the most epic loot possible. That need to hunt down better gear has become such a staple in subsequent games that it's worn out its charm for me. 

That's not the only thing that's lost its charm. When Diablo was released in , Blizzard was at its apex. It created a sequel that blew away the original Diablo, while also creating incredible strategy games like Warcraft and Starcraft. Then, with World of Warcraft, Blizzard would go on to reinvent the massively multiplayer online role-playing game (aka the MMORPG genre).

Today's Blizzard, however, is rife with controversy instead of excellence. 

In , the company sided with China after a Hearthstone player defiantly proclaimed his support for an independent Hong Kong. Then, this summer, Blizzard was hit with a lawsuit by the state of California over allegedly creating a hostile environment for its female workers. Though Resurrected wasn't handled by Blizzard, but instead by developer Vicarious Visions, this is still an important property for Blizzard. I wouldn't fault anyone for not wanting to jump in. 

Diablo 2 Resurrected is out on PC and the PS4, PS5, Nintendo Switch, Xbox One and Xbox Series consoles, for $ 

Источник: [alloverlimo.us]

Diablo 2: All The Significant Changes And New Features In Resurrected

The biggest announcements of Blizzcon were all about Diablo. For the majority of the last decade, this beloved franchise was completely out of the spotlight, to say the least. Sure, Diablo 3 got seasonal updates regularly and is still going strong even 8 years after its release, but other than that, Blizzard stayed quiet about one of their best franchises. Until now. Big things are coming with Diablo 2: Resurrected.

RELATED: Everything We Currently Know About Diablo 2: Resurrected

Diablo 4, Diablo: Immortal, and Diablo 2: Resurrected were all announced during this year's virtual Blizzcon, and while Diablo 4 is certainly going to be the largest game of them all, it is Diablo 2: Resurrected that seems to have gotten most of the love from the franchise's fans. It should come as no surprise. With its varied character classes and endless replay value, this game is a cult classic, and people still play it to this day. However, it has been 20 years since it was released, and Diablo 2 was more than due a remaster. But how is Diablo 2: Resurrected actually going to differ from the original?

Updated on September 21st, by Hodey Johns: With the game releasing so soon, it felt like a good time to break down every single difference between Diablo 2 and Diablo 2: Resurrected that has been discovered, announced, and released. The news is a welcome appetizer of excitement for gamers that eagerly anticipate a game that fans often consider the greatest dungeon-crawler ever released. The original entries on this list covered most of the basics, but several specifics, including audio quality and graphic capabilities. An entry has also been added about framerate expectations and the developer. With upgrades across the board, the hype for this game is at a fever pitch, and reading through this list only heightens the anticipation for gamers welcoming the modernization of an icon.

15 A New Developer

For gamers passionate about changing the toxic culture in the gaming industry, buying an Activision Blizzard product can seem like a monumental step backward. For whatever it is worth, the work has been outsourced to a new developer, Vicarious Visions, and design director Rob Gallerani agrees that the studio does not "get a pass" on the allegations.

Even if not for the sake of activism, fans might remember what happened with the disastrous WarCraft 3: Reforged debacle. They can be assured that the product will be better this time with Vicarious Visions, who developed the massively successful remake of Tony Hawk's Pro Skater 1 + 2.

14 Shared Items Stashes

The announcement of this change was met with unanimous approval from the fans. In the heyday of Diablo 2's multiplayer, the use of mule characters and useless saves and accounts created just to transfer items between one's own characters was a common practice. Back in the day, the developers didn't predict just how much players would need to switch items between their builds and failed to include the shared stash mechanism in Diablo 2.

Fast-forward to , and it seems like Blizzard devs have truly learned their lessons. Diablo 2: Resurrected will feature a shared stash system, where players will be able to freely exchange items between their characters, without any hassle whatsoever.

After the alpha test run of Resurrected, Blizzard has announced that they will expand on the shared stash sizes, adding two additional 10x10 tabs. All in all, players will have slots of storage space at their disposal in the new shared stashes.

13 Expanded Stash Sizes

When talking about stash improvements coming to Diablo 2: Resurrected, it is impossible not to mention the increased stash sizes. This was a major issue in the original game. Players were forced to go through countless hoops just to keep their items because the dedicated stashes (and inventory size) were simply too small to accommodate for the sheer amount of loot they could amass throughout their playthroughs.

The Diablo 2 modding community managed to fix that issue, introducing multiple modifications that increased the stash sizes to tolerable dimensions, but it is nice to see the developers taking note of this inconvenience and incorporating 10x10 stashes in Resurrected.

12 Automatic Pick Up

The auto pick-up mechanic of gold and other items of value (that do not take up too much inventory space) has been a tried and true practice in ARPGs for a while now. It was present in Diablo 3, and the majority of isometric hack-and-slash titles released in the last couple of years.

RELATED: Diablo 2: Resurrected - All Runewords

When Diablo 2 first came out in , though, the automated picking up of loot and gold wasn't on anyone's mind. First of all, it was more difficult to implement back then. Secondly, it didn't seem to affect the enjoyment of the game too much, so it was left untouched. It's still good to know that Diablo 2 Resurrected will keep up with the times and include at least some of the modern-day ARPG conveniences.

11 Cutscenes Remade From Scratch

Game cutscenes from the era had a specific atmosphere to them. Limited by the hardware capabilities of the times, and yet still thriving to look much better than the game itself, these clips often came out clunky and awkward-looking. Undoubtedly, they came to symbolize an entire time period of RTS and ARPG games, but in the end, deciding to revamp them to cater to the modern audience's tastes was a good move on Blizzard's side.

Hardcore fans of the Diablo lore and plots of the main games surely can't wait to see the stories they know so well reimagined in glorious 4K, with the implementation of all the newest animation tools.

10 Improved Battlenet

Sure, the multiplayer in Diablo 2 was very good. So good that it wouldn't be an overstatement to claim that it was ahead of its time. The best proof of that is the fact that the alloverlimo.us servers for the original Diablo 2 are still active, and there is a fair amount of players enjoying it to this day.

With that being said, the original alloverlimo.us came with a fair share of issues, and these are only exacerbated by the age of these multiplayer servers. alloverlimo.us functionality coming to Diablo 2: Resurrected means that the game's most entertaining mode will run as smoothly as ever, letting a whole new generation of players have fun with it.

9 Cross-Progression

One of the major changes coming to Diablo 2: Resurrected is the fact that the game will also be available on consoles from day 1. That means hordes of console players getting introduced to what many players have hailed as the greatest ARPG of all time.

RELATED: Games To Play Before Diablo 4

The fact that Resurrected is coming to consoles isn't as important as the fact that the game will be getting cross-progression functionality across all platforms. Players will be able to carry their save over to any platform they choose to play the game on, making Diablo 2 more accessible than ever.

8 3D Graphics

This is probably the most noticeable change on this list. As expected from a full remaster, Diablo 2: Resurrected will introduce 3D graphics to the game. Compared to other games released in the year , Diablo 2 has aged quite gracefully, and its visuals aren't as bad as they could be.

It would be a lie to say that they aren't at all outdated, though. The revamped graphics in Resurrected is certainly good news. Many players have always wanted to try D2 but were deterred by the old visuals. The refreshed look will undoubtedly help them enjoy the game for what it is -- a great, timeless ARPG, regardless of the quality of its graphics.

7 Improved Color Palette

During the alpha testing that concluded in July , many players complained about the color schemes of items and Mana and Health animations not being clear enough and blending in with some of the game's backgrounds.

Blizzard responded with a statement that they will "bring out the more vibrant colors, bring more attention to the focus points, and add clarity to the image". Due to the 2D graphics of the original Diablo 2, HUD visibility wasn't a problem, but with Resurrected getting the 3D treatment, it's great that the developers are planning to address this particular bit of feedback.

6 Option To Toggle Between New And Old Version

As mentioned earlier, Diablo 2: Resurrected will be getting refreshed graphics, with all of the 3D goodness and eye candy that comes with it. However, Blizzard has vowed to leave the original game intact and not repeat the mistakes made with Warcraft 3: Reforged, where they replaced the old game completely and removed the ability to buy it in any digital store.

RELATED: The Best Action-RPGs To Play If You Love Diablo

Diablo 2: Resurrected not only won't replace the original game, but it will also let fans seamlessly switch between the old, 2D version and the remastered one with one click of a button!

5 UI Accessibility Options

Following the closed alpha tests of Diablo 2: Resurrected, one of the most recurring pieces of feedback that Blizzard got from fans was that the user interface was not too player-friendly.

To address these comments, Blizzard announced that they will include customizability options to the UI, such as tweaking the HUD visibility, toggling item names and comparisons on and off, or moving the Automap around.

4 Remastered Audio Effects

Playing the original Diablo 2 today doesn't feel like playing a year-old game. Provided that one plays it without sound. Many of the effects, mainly combat and running sounds, are simply outdated and not detailed enough to be considered "modern", at least not by today's sound quality standards.

Resurrected will get updated sound effects, including more varied footstep sounds and combat noise. The iconic things players hear when manipulating their inventory or drinking potions will stay unaffected, though.

Mundane actions like removing gems won't just sound better, they will also be more immersive. The developers have promised a surround-sound audio experience in full Dolby If that isn't something to look forward to, nothing else is.

3 Improved Visual Effects

On top of the graphical rehaul of the whole game, Blizzard will also improve upon the original design of the visual effects of spells and other special attacks. This was motivated by the player feedback they have received from gamers who were lucky enough to gain access to the alpha testing stage of the Resurrected.

According to these players, some of the effects were a bit underwhelming, with a few people even saying that they felt like a downgrade from the original Diablo 2. The improvements include, but are not limited to spells such as Lightning and Blizzard (cast by the Sorceress).

The effects aren't just new, they are improved! Imagine crafting items in the Horadric Cube in full 4K glory. The game will be capable of this resolution, for those who possess the hardware capable of taking advantage of such a system.

2 Better Framerate

With all due respect to Diablo 2, the 25 FPS framerate can feel like a flipbook at times. It's hard to feel excited about identifying a magical item when the stuttering screen keeps players worried that the entire system is going to crash.

Good news for those who crave better performance: the game will allow for a modern 60 frames per second, over double the smoothness of the original game. Dodging arrows and projectile spells are going to feel like drastically improved skills without ever needing to alter the movement speed or coding.

1 No More Compatibility Issues

Much has been said about how Diablo 2 proudly stood the test of time and can be enjoyed in without having to get used to any outdated mechanics or clunkiness that can be expected of a game that is two decades old. While players certainly don't have to jump through hoops to enjoy the game, their operating systems and modern PC rigs are a completely different story.

Running Diablo 2 on Windows 10 requires a lot of patching, modding, and fiddling around with settings, and even that doesn't fully guarantee that the game will run. Resurrected provides gamers with much-needed relief in that department, letting everybody install and open Blizzard's timeless masterpiece in a matter of a few clicks.

Diablo 2: Resurrected is arriving on September 23rd, for PC, PS4, PS5, Xbox One, and Xbox Series X/S, and Switch.

MORE: Diablo 2 Vs Diablo 3: Which Game Is Better?

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Maciej Grzymkowski is a writer based in Copenhagen, Denmark. Aside from being a list writer for Game Rant, he is an experienced copywriter at one of the leading digital marketing agencies in the UK. He's got a soft spot in his heart for sprawling open-world RPGs and over-the-top, convoluted storylines in games, which doesn't mean that he doesn't appreciate a little indie charm every now and then.

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Источник: [alloverlimo.us]

Diablo II: Resurrected is out today—here's where you can buy it

Diablo II: Resurrected is a complete remaster of the original game and its Lord of Destruction expansion.

— Recommendations are independently chosen by Reviewed’s editors. Purchases you make through our links may earn us a commission.

Diablo II: Resurrected is a complete remaster of the original game and its Lord of Destruction expansion. Every class from the original Diablo II and its expansion are available to play, as are all the same areas, items, and quests. But it looks and sounds like a totally different game. Starting Thursday, September 23, you can order the latest take on this classic game at the links below.

Get expert shopping advice delivered to your phone. Sign up for text message alerts from the deal-hunting nerds at Reviewed.

Blizzard has painstakingly remastered all the animations, models, textures, and visual effects in 3D with a brand new game engine—and added Dolby surround sound. You should also be able to play Diablo II: Resurrected in 4K at a high refresh rate depending on the specs of your PC. 

Every cutscene has been totally redone with flashier graphics and lighting, instead of upscaling them from the original files. There is also controller support on PC and new accessibility features like colorblind/low-vision mode.

When Blizzard released Diablo II in June of , it became an instant favorite of critics and gamers alike. Even over 20 years later it’s still a beloved game! So Diablo II fans, have you gotten your copy of Diablo II: Resurrected yet?

Diablo II: Resurrected is available on PC, Xbox Series X

Remarkable, useful: Diablo 2 original

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Diablo II: Resurrected is out today—here's where you can buy it

Diablo II: Resurrected is a complete remaster of the original game and its Lord of Destruction expansion.

— Recommendations are independently chosen by Reviewed’s editors. Purchases you make through our links may earn us a commission.

Diablo II: Resurrected is a complete remaster of the original game and its Lord of Destruction expansion. Every class from the original Diablo II and its expansion are available to play, as are all the same areas, items, and quests. But it looks and sounds like a totally different game. Starting Thursday, September 23, you can order the latest take on this classic game at the links below.

Get expert shopping advice delivered to your phone. Sign up for text message alerts from the deal-hunting nerds at Reviewed.

Blizzard has painstakingly remastered all the animations, models, textures, and visual effects in 3D with a brand new game engine—and added Dolby surround sound. You should also be able to play Diablo II: Resurrected in 4K at a high refresh rate depending on the specs of your PC. 

Every cutscene has been totally redone with flashier graphics and lighting, instead of upscaling them from the original files. There is also controller support on PC and new accessibility features like colorblind/low-vision mode.

When Blizzard released Diablo II in June ofit became an instant favorite of critics and gamers alike. Even over 20 years later it’s still a beloved game! So Diablo II fans, diablo 2 original, have you gotten your copy of Diablo II: Resurrected yet?

Diablo II: Resurrected is available on PC, Xbox Series X

Diablo II

action role-playing video game

video game

Diablo II is an action role-playinghack-and-slashcomputervideo game developed by Blizzard North and published by Blizzard Entertainment in for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game, diablo 2 original. The producers were Matthew Householder and Bill Roper. The game was developed over a 3-year period, with a crunch time of years long.[3]

Set shortly after the events of Diablo, the player controls a new hero, attempting to stop the destruction unleashed by Diablo's return, diablo 2 original. The game's 5 acts feature a variety of locations and settings to explore and battle in, as well as an increased cast of characters to play as and interact with.

Building on the success of its predecessor, Diablo (), and improving the gameplay, both in terms of updated character progression and a better developed story[4]Diablo II was one of the most popular games of [5] and has been cited as one of the greatest games of all time. Major factors that contributed to the game's success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's free online play service, alloverlimo.us[6] An expansion to the game, Diablo II: Lord of Destruction, was released in [7]

Diablo III, the sequel of Diablo II was released on May 15,

Indiablo 2 original, Blizzard announced a remastered version of Diablo II which also includes the Lord of Diablo 2 original expansion, called Diablo II: Resurrected. It was released on September 23,

Gameplay[edit]

Diablo II's storyline progresses through four chapters or "Acts". Each act follows a predetermined path, but the wilderness areas and dungeons between key cities are randomly generated. The player progresses through the story by completing a series of quests within each act, while there are also optional side dungeons for extra monsters and experience, diablo 2 original. In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II's environments are much more varied. Act I is similar to the original Diablo; the Rogue Encampment is a simple palisade fort, with plains and boreal forests making up the wilderness area, diablo 2 original, and the Monastery diablo 2 original the typical medieval fortress. Act II mimics Ancient Egypt's desert and tombs; Lut Gholein resembles a Middle Eastern city and palace during the Crusades. Act III is supposedly based on the Central American jungles; Kurast is inspired by the lost Mayan civilization. Act IV takes place in Hell and is the shortest, with just three quests compared to the other Acts that have six.

The Lord of Destruction expansion adds the fifth chapter Act V which continues the story where Act IV left off. Act V's style is mainly mountainous as the player ascends Mount Arreat, with alpine plateaus and icy tunnels and caverns. Occasional portals can take the player to dungeons in Hell (seen in Act IV) for extra monsters and experience. After reaching the summit of Arreat, the player gains access to the Worldstone Keep (whose architecture may be reminiscent of Angkor Wat and other Hindu temples).[8]

In addition to the acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell; completing the game (four Acts in the original or diablo 2 original Acts in the expansion) on a difficulty setting will open up the next level. On higher difficulties, monsters are more varied, diablo 2 original, stronger and may be resistant or immune to an element or physical damage; experience is penalized on dying, and the player's resistances are handicapped. However, diablo 2 original, better items are rewarded to players as they go through higher difficulties. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time, albeit it is not possible to re-play the quests that are already completed.

Players can create a hardcore character. In normal mode, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable. In addition, all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked. Standard and hardcore characters play on separate online channels; as such a hardcore player can never appear in the same game session as a standard player.

Item system[edit]

Diablo II uses a system of randomly generated equipment similar to the original Diablo, but more complicated. Weapons and armor are divided into several quality levels: normal, magical, set, rare and unique. Normal quality items are base items with a fixed set of basic properties, such as attribute requirements, maximum durability, armor rating (on armor), block chance (on shields), diablo 2 original, damage and attack speed (on weapons), diablo 2 original. Magical quality items have blue names and one or two randomly selected bonuses, such as bonuses attributes, diablo 2 original, skills or damage, indicated by a prefix or suffix. Rare quality items have randomly generated yellow names and 2 to 6 random properties. Unique items have fixed names in gold text, and instead of randomized properties, they have a set of 3 to 8 preselected properties. Green-named set items have fixed names and preselected properties like unique items, and belong to specific named sets of 2 to 6 items. Additional properties known as set bonuses are activated by equipping multiple or all items from the same set. These are themed on individuals, like Civerb's cudgel, shield and amulet each provide individual bonuses which are enhanced if two or more of the items are used to equip a character. It is unusual to encounter more than one item from a set in a single playthrough of the game, so collectors need to play the game many times to accumulate all items from a set, or purchase them online from other players who possess them but do not need them. Additionally, items can possess sockets, which can be used to upgrade items by adding gems for various bonuses.[9]

Diablo II includes an item crafting system. An item known as the Horadric Cube is used to combine two or more items to create a new item. For example, three identical lower quality gems can be combined to create a single higher quality gem, and three small rejuvenation potions can be combined to create a single, more powerful rejuvenation potion.[10]

Character classes[edit]

The five character classes in Diablo IIas seen during the opening selection animation. From left to right: the Amazon, Necromancer, Barbarian, Sorceress, and Paladin.

Diablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths, weaknesses diablo 2 original sets of skills to choose from, as well as varying beginning attributes, diablo 2 original. The diablo 2 original level that any character can obtain is level

  • The Amazon hails from the islands of the Twin Seas, near the border of the Great Ocean, and her clan is a rival to the Sisters of the Sightless Eye (known as Rogues). The Amazon is akin to the Diablo 2 original of Diablo: both primarily use bows, and both make equal use of strength and magic, however the Amazon can also use javelins and spears. Many of her defensive skills are passive in nature, especially Dodge, Avoid, and Evade.[11] The Amazon is voiced by Jessica Straus.[12]
  • The Necromancer is a versatile death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him to raise skeletons, create golems, and resurrect dead monsters to fight alongside him. The Necromancer possesses powerful poison spells, which rapidly drain life from afflicted monsters. He also has "Bone" skills, which directly damage enemies, while bypassing most resistances. His Curses also afflict the enemy with debilitating status ailments, sowing confusion and chaos in their ranks.[13] The Necromancer is voiced by Michael McConnohie.[12]
  • The Barbarian is a powerful melee fighter from the steppes of Mount Arreat. He is an expert at frontline combat, able to absorb great punishment, and is the only class capable of dual wielding weapons. His Combat Masteries allow diablo 2 original to specialize in different types of weapons, and also passively increase his resistance, speed, and defense. His Warcries dramatically increase the combat effectiveness of him and his party, as well as afflicting status ailments on enemies. He has a variety of Combat Skills at his command, most of which focus on delivering great force upon a single foe, while some also give him considerable athleticism allowing him to leap over chasms and rivers.[14] The Barbarian is voiced by David Thomas.[12]
  • The Sorceress hails from a rebellious coven of female witches who have wrested the secrets of magic use from the male-dominated mage clans of the East. She can cast ice, lightning and fire spells. Nearly all of these skills are offensive in nature, besieging the enemy with elemental calamity. Most of the lightning and fire spells are carried over from the original Diablo, while the Cold spells can freeze enemies solid and bypass resistances while doing less damage than lightning or fire. The Sorceress's Teleport spell allows her to instantly travel to a new destination, allowing her to quickly traverse dungeons as well as making her very difficult to hit. The strong point of the Sorceress is her damaging spells and casting speed; her weakness is her relatively low hit points and defense.[15] The Sorceress is voiced by Liana Young.[12]
  • The Paladin is a crusader from the Church of Zakarum, fighting for the glory of the Light. He is part of the forces that defeated King Leoric's army in the first Diablo, although his Order is eventually corrupted by Mephisto, the Lord of Hatred. To reflect his holy nature, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into Combat Skills, Defensive Auras, and Offensive Auras. His auras have a range of abilities, such as increasing damage, resisting magic attacks, or boosting defense. Most auras either affect all party members and allies, or all enemies within the area of effect. The Paladin is highly proficient in the use of a shield and is diablo 2 original only character that can use it as a weapon. The Paladin also has specialized skills for eliminating the undead.[16] The Paladin is voiced by Larry B. Diablo 2 original additional character classes, the Druid and Assassin, were added in the expansion Diablo II: Lord of Destruction.

    • The Druid is a shapeshifter with the ability to transform into a bear or werewolf form, summon various creatures such as ravens and wolves, and attack with nature-based elemental magic like lightning or poisonous vines. The Druid offers a wide versatility of skills and can be built in several different playstyles. The Druid is voiced by Michael Bell.
    • The Assassin is a martial arts-based class from the Viz-Jaq'taar clan who fights with claw blades and supplements her attacks with the use of shadow magic skills and fire or lightning elemental traps, which remain stationary and affect groups of enemies. The Assassin is voiced by Carrie Gordon.

    The player can enlist the help of one hireling (computer-controlled mercenaries) from a mercenary captain in the town; Rogue Scouts (archers with Amazon abilities), Desert Mercenaries or Town Guards (melee fighters with Paladin auras), Iron Wolves (elemental spellcasters with occasional melee capability), and Barbarians (melee fighters with many hitpoints), from Acts I, II, III, and V, diablo 2 original, respectively. In the original release of the game, hirelings would not follow the player through different Acts, nor be revived if killed, diablo 2 original. The expansion allows players to retain their mercenary throughout the entire game as well as equipping them with armor and weapons, plus hirelings gain experience and attributes like the player although their level cannot surpass that of their master character.[17] Typically, players choose a hireling that provides something missing from their character class; for instance, the melee-focused Paladin may choose an Iron Wolf for ranged magical support.

    In Heroes of the Storm (), playable characters Cassia and Xul represent the Amazon and the Necromancer classes, respectively.[18][19]

    Multiplayer[edit]

    Diablo II can be played multiplayer on a local area network (LAN) or the Blizzard's alloverlimo.us online service. Unlike the original Diablo, Diablo II was made specifically with online gaming in mind.[20] Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and although dungeons still exist, they were largely replaced by open spaces.

    alloverlimo.us is divided into "Open" and "Closed" realms.[21] Single-player characters may be played on open realms; only alloverlimo.us characters that are stored on Blizzard's servers may be played on closed realms as a measure against cheating, where they must be played at least once every 90 days to avoid expiration. Open games are subject to many abuses as the characters are stored on the players' own hard drives, diablo 2 original. Many cheats that were used on closed realms do not exist or work any longer.[22] Hacks, bots, and programs which allow the player to run multiple instances of the game at the same time are not allowed by Blizzard. They are rarely used anymore. Blizzard cracked down on spambots which advertise sites selling Diablo II's virtual items for real-world currency.[23]

    As the game can be played cooperatively (Players vs. Environment, PvE), groups of diablo 2 original with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game; they can either unite as a single party, play as individuals, diablo 2 original, or form multiple opposing parties. Experience gained, diablo 2 original, monsters' hit points and damage, and the number of items dropped are all increased as more players join a game, though not in a strictly proportional manner, diablo 2 original. Players are allowed to duel each other with all damage being reduced in player vs player (PvP). The bounty for a successful kill in PvP is a portion of the gold and the "ear" of the defeated player (with the previous owner's name and level at the time of the kill).

    The Ladder System is reset at various intervals by Blizzard to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as six months to over a year. When a ladder season ends, all ladder characters are transferred to the non-ladder population, diablo 2 original. Certain rare items are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended.[24]

    The game has been patched extensively; the precise number of patches is impossible to determine as alloverlimo.us has the capability of making minor server-side patches to address urgent bugs. As of July [update], the game is in version d.[25] Through the patch history, several exploits and bugs such as item duplication have been addressed, as well as major revamps to the game's balance (such as the ability to redo skills and attributes). Not all patches have affected Diablo II directly, as several were designed to address aspects of the expansion to the game and had minimal effects on Diablo II.[26]

    Plot[edit]

    Diablo II takes place after the end of the previous game, Diablo, in the world of Sanctuary. In Diablo, an unnamed warrior defeated Diablo and attempted to contain the Lord of Terror's essence within his own body. Since then, the hero has become corrupted by the demon's spirit, causing demons to enter the world around diablo 2 original and wreak havoc.

    A band of adventurers who pass through the Rogue Encampment hear these stories of destruction and attempt to find out the cause of the evil, starting with this corrupted "Dark Wanderer." As the story develops, the truth behind this corruption is revealed: the soulstones were originally intended to imprison the Prime Evils after they were banished to the mortal realm by the Lesser Evils. With the corruption of Diablo's soulstone, the demon is able to control the Dark Wanderer and is attempting to free his two brothers, Mephisto and Baal. Baal, united with the mage Tal-Rasha, is imprisoned in a tomb near Lut Gholein. Mephisto is imprisoned in the eastern temple city of Kurast.

    As the story diablo 2 original, cut scenes show the Dark Wanderer's journey as a drifter named Marius follows him. Marius, now in a prison cell, narrates the events to a hooded diablo 2 original. The player realizes that diablo 2 original Dark Wanderer's mission is to reunite with the other prime evils, Baal and Mephisto. The story is divided up into four acts:

    Act I – The adventurers rescue Deckard Cain, who is imprisoned in Tristram, and then begin following the Dark Wanderer. The Dark Wanderer has one of the lesser evils, Andariel, corrupt the Sisters of the Sightless Eye (Rogues) and take over their Monastery. The adventurers overcome Andariel and then follow the Wanderer east.
    Act II – While the adventurers search the eastern desert for Tal-Rasha's tomb, the Dark Wanderer gets there first. Marius is tricked into removing Baal's soulstone from Tal-Rasha and the Archangel Tyrael charges Marius with taking the soulstone to Hell to destroy it.
    Act III – The Dark Wanderer and Baal look for Mephisto in the Temple of Kurast. Still imprisoned in the dungeon below the temple, Mephisto was able to corrupt the High Council of Zakarum and take diablo 2 original the region. While the adventurers fight their way to the temple, Mephisto is rejoined by his brothers; the three open a portal to Hell, the Dark Wanderer sheds his human form, becomes the demon Diablo, and goes through the portal. The adventurers arrive later, defeat Mephisto, who was left guarding the entrance, and take his soulstone.
    Act IV – The adventurers slay Diablo in Hell and destroy the soulstones of Mephisto and Diablo on the Hellforge, preventing their return.

    In the epilogue, Marius indicates he was too weak to enter Hell, and that he fears the stone's effects on him. He gives the soulstone to his visitor. The visitor reveals himself to actually be Baal, the last surviving Prime Evil now in possession of his own soulstone. He then kills Marius and sets the prison cell on fire.

    The story continues with Act V, in the expansion Diablo II: Lord of Destruction where Baal attempts to corrupt the mythical Worldstone on Mount Arreat. Upon returning to the Pandemonium Fortress after defeating Diablo, Tyrael opens a portal to send the adventurers to Arreat.

    Development[edit]

    [icon]

    This section needs expansion. You can help by adding to it. (November )

    Diablo II was announced by Blizzard inwith a planned launch in the first quarter of [27] According to designer and project lead Erich Schaefer, "Diablo II never had an official, complete design document for the most part we just started making up new stuff."[28] The game was slated to have two years of development work, but it took Blizzard North over three years to finish. Diablo II, despite having less than one percent of the original code from Diablo and having much of its content and internal coding done from scratch, was seen by the testers as "more of the same." The game was meant to be released simultaneously both in North America and internationally. This allowed the marketing and PR department for Blizzard North to focus their efforts in building up excitement in players worldwide for the first week of sales, contributing to the game's success.[28]

    A second expansion beyond Lord of Destruction had been in the design stages of development at Blizzard, according to David Brevik, but never reached the production stage. In addition to adding new classes, diablo 2 original, areas, monsters, and items, the expansion would have brought in more elements of a massively multiplayer online (MMO) game featuring elements like guild halls, what Brevik considered an "ARPG+MMO". Brevik said the expansion was shelved when most of the Blizzard North staff left the company around June [29]

    Music[edit]

    Main article: Diablo II Soundtrack

    The score was composed by Matt Uelmen and integrates creepy ambience with melodic pieces. The style of the score is ambient industrial and experimental.[30] It was recorded in Redwood City, Oakland, and San Mateo, California, from April to March

    Some tracks were created by reusing the tracks from the original game, while others by rearranging tracks that were out-takes. Other scores are combinations of parts that were created more than a year after the first game's release. A single track usually integrates recorded samples from sound libraries, live recorded instrument interpretation samples specially meant for the game (guitar, flute, oriental percussion), and electronic instruments also, making the tracks difficult for later live interpretations.

    While the player visits the town, the game recreates the peaceful atmosphere from the first Diablo game, so for that the theme from Act I called "Rogue" comes back with the same chords of the original piece, reproducing only a part of the original Diablo town theme. For Act II Mustafa Waiz, a percussionist, and Scott Petersen, the game's sound designer, worked on the drum samples. Waiz played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base upon which to build tracks around.

    The town theme from Act II, "Toru", makes strong statement of departure from the world of Act I while also maintaining a thematic connection to what had come before. It is the first time in the series to be used some radically different elements than the guitars and choral sounds that dominate both the original Diablo and the opening quarter of Diablo II. The foundation of the "Toru" piece is found in exciting dynamics of a Chinese wind gong. The instrument radically changes color from a steady mysterious drone to a harsh, fearsome noise, which gives exotic feeling and at the same time the pacing of the second town. In all sequences of Act II with deserts and valleys, Arabic percussion sounds dominate.

    The composer was impressed by two of the Spectrasonics music libraries, Symphony of Voices and Heart of Asia. He used samples from Heart of Asia in the Harem piece from Act II. The "Crypt" track uses a sample from Symphony of Voices; the choral phrase Miserere. Voice samples from Heart of Asia, Heart of Africa, and Symphony of Voices by Spectrasonics. The "Harem" track samples from Heart of Asia the Sanskrit Female 1 samples.[31]

    Release[edit]

    The game was released in Collector's Edition format, containing bonus collector's material, a copy of the DiabloDungeons & Dragons pen-and-paper campaign setting, and promotional movies for other Blizzard games. Inthe Diablo II: Exclusive Gift Set similarly contained exclusive collector's material and promotional videos, diablo 2 original, as well as a copy of the official strategy guide. The released Diablo Gift Pack contained copies of Diablo and Diablo II, but no expansions. The Diablo: Battle Chest version contained copies of Diablo II, Diablo II: Lord of Destruction, the official strategy guide, and the original Diablo. Recently however[when?], the Battle Chest edition no longer contains the original Diablo.

    Support and legacy[edit]

    Blizzard continues to provide limited support for Diablo II, including occasional patches. Although the original CD retail release worked on Windows 95/98/Me/NT4SP5,[32] the diablo 2 original version downloadable from alloverlimo.us requires at least Windows /XP.[33]

    Aroundthe announcement of Diablo III renewed the interest in its predecessor and brought more attention to the many mods available for the game.[34]

    Inan unofficial port for the ARM architecture-based Pandora handheld became available by static recompilation and reverse engineering of the original x86 version.[35][36]

    On March 11, Blizzard released the a Patch, which added support for Windows 7 and newer, a macOS installer and support for OS X and [1][37] Diablo II is not supported on macOSdue to Apple completely dropping compatibility with bit binaries in this version.[38]

    Diablo II: Resurrected[edit]

    Main article: Diablo II: Resurrected

    A remaster of the original and expansion, entitled Diablo II: Resurrected, diablo 2 original released in for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, and Nintendo Switch. The remaster includes updated graphics and re-rendering of the game's cutscenes, and supports cross-progression between the different platforms.[39] Diablo 2 original remastered version supports online features for players within the same console family, but not local co-op. Cross-platform play was not available upon release, although there is a possibility of it being included in a future update. The game also features quality-of-life improvements that Blizzard can implement by taking advantage of modern computers and consoles, including support for controllers on all systems, easier means of item identification, and shared stashes of items between all of a player's characters.[40] But the designers also forego elements such as quest markers that are common in modern games, preserving as much of the original experience as possible, and making the re-master almost completely unchanged from the original Diablo II.[41]

    Reception[edit]

    Critical reviews[edit]

    Reception

    Diablo II has a positive reception. The PC version of the game achieves an overall score of 88/ on Metacritic and 89% at GameRankings.[42][43]GameSpy awarded the game an 86 out of ,[5]IGN awarded the game an out of 10,[45] and GameSpot awarded the game an out of [55]

    Greg Vederman reviewed the PC version of the game for Next Generation, rating it five stars out of five, diablo 2 original, and stated that "Diablo II is a must-have PC title. That's all there is to it."[46]

    Awards[edit]

    Diablo II earned GameSpot's runner-up Reader's Choice Award for role-playing game of the year.[44] The game has received the "Computer Game of the Year", "Computer Role Playing Game of the Year", and "Game of the Year" awards from the Academy of Interactive Arts and Sciences at the Interactive Achievement Awards.[48] In AugustDiablo II placed 21st on Time's The 50 Best Video Games of All Time list.[56] It was placed at No. 8 on Game Informer's "Top RPGs Of All Time" list.[57]

    Sales[edit]

    On its debut day, Diablo II soldunits.[58] The game's global sales reached 1 million copies after two diablo 2 original and 2 million after one and a half months.[60] It was awarded a spot in the Guinness Book diablo 2 original World Records edition for being the fastest selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability.[47] Its sales during alone reached million diablo 2 original 33% of these copies were sold outside the United States, with South Korea making up the largest international market.[62]Warcraft III: Reign of Chaos, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich King, World of Warcraft: Cataclysm and Diablo III have since surpassed Diablo II's record to become fastest-selling computer games ever at their times of release, according to Blizzard.[63][64]

    In the United States, diablo 2 original, PC Data trackedsales for Diablo II during the June 25–July 1 period, including sales of its Collector's Edition. This drew revenues of $ million.[65] Domestic sales reachedunits ($ million) by the end of Octoberaccording to PC Data. Another $ million were earned in the region by that date via sales of the Collector's Edition.[66]Diablo II finished withsales in the United States, for a gross of $ million.[67]

    Diablo II's success continued in from February to the first week of November, it totaled sales ofunits in the United States.[68] It was ultimately the country's eighth best-selling computer title of ,[69] with sales ofunits and revenues of $ million.[70] Its lifetime domestic sales climbed to million units, for $ million in revenue, by August At this time, diablo 2 original, this led Edge to declare it the United States' second-largest computer game hit released since January [71] It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[72] indicating sales of at leastdiablo 2 original, copies in the United Kingdom.[73]

    Diablo II became a major hit in the German market and debuted at #1 on Media Control's computer game sales chart for June Speaking with Havas Interactive's public relations director, PC Player's Udo Hoffman noted that the representative "had to make an effort on the phone to avoid singing and jubilating" over the game's commercial performance.[74] The Verband der Unterhaltungssoftware Deutschland (VUD) presented Diablo II with a "Gold" award after three weeks of availability,[75] indicating sales of at leastunits across Germany, Austria and Switzerland.[76] It maintained first place for July and rose to "Platinum" status (, sales) by the end of the month.[74][76][77] The game proceeded to place in Media Control's top 10 through October, peaking at #2 in August,[74] and in the top 30 through December.[78][79] By the end ofroughlyunits had been sold in the German market.[74]Diablo II continued to chart in Januarywith a placement of 24th,[79] and its Limited Edition debuted in second place for February.[80] That April, the VUD presented the game with a "Double-Platinum" certification, forsales. This made it one of the region's best-selling computer games ever at that time.[81]

    As of June 29,Diablo II has sold 4 million copies worldwide.[82] Copies of Diablo: Battle Chest continue to be sold in retail stores, diablo 2 original, appearing on the NPD Group's top 10 PC games sales list as recently as [83] Even more remarkably, the Diablo: Battle Chest was the 19th best-selling PC game of [84] – a full eight years after the game's initial release – and 11 million users still played Diablo II and StarCraft over alloverlimo.us in [85]

    See also[edit]

    Further reading[edit]

    Printed analyses[edit]

    • Craddock, David&#;L. (). Stay Awhile and Listen. Legendary Edition: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire. Discusses the development of Diablo (I) and the origins of the Blizzard Entertainment game development studio.
    • Craddock, diablo 2 original, David&#;L. (). Stay Awhile and Listen. Book II: Heaven, Hell, and Secret Cow Levels. Discusses the development of Diablo II specifically.
    • Holleman, Patrick (). Reverse Design: Diablo II. Examines various game design patterns (especially randomization and level progression) used in Diablo II and compares with other action-RPGs to understand why Diablo II was particularly engaging, diablo 2 original, relative to its competitors.

    References[edit]

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Источник: [alloverlimo.us]

Diablo 2: Resurrected&#;s Biggest Changes From The Original

Editor’s Note: A lawsuit has been filed against Activision Blizzard by the California Department of Fair Employment and Housing, which alleges the company has engaged in abuse, discrimination, diablo 2 original, and retaliation against its female employees. Activision Blizzard has denied the allegations. The full details of the Activision Blizzard lawsuit (content warning: rape, suicide, abuse, harassment) are being updated as new information becomes available.

Diablo II: Resurrected is the long-overdue remaster of Diablo II, diablo 2 original, this time with the default inclusion of Diablo II's DLC, Lord of Destruction. Diablo II was first released in and is often credited as the quintessential dungeon-crawler. Resurrected was released in September ofmeaning fans were forced to wait over 20 years to see a remaster of this cult-classic RPG. Diablo 2 original Diablo 2: Resurrected is an excellent remaster that breaths new life into the franchise, while not detracting from the charm of the original, there are a few big changes that players should be aware of.

For players jumping into Diablo II for the first time: the game picks up where Diablo left off, but players needn't feel obligated to play the first installment before sitting down diablo 2 original number 2. Diablo II is set in the world of Sanctuary where an unnamed warrior has just defeated the Lord of Terror and attempted to contain his essence in his own body. Since then the unnamed hero has diablo 2 original corrupted, causing demons to wreak havoc on the work. The story of Diablo 2: Resurrected is the same as the original and doesn't change anything with diablo 2 original plot, though hardcore fans will surely notice a huge difference in some of the cutscenes.

Related: Diablo 2 Resurrected: How (& When) to Imbue Items

Diablo 2: Resurrected is a true love letter to the original, and everything that a remaster should be. It gives the game a modern feel while still preserving the original's charm. In April of Blizzard launched a Single-Player Testing Alpha and allowed a small group of fans to give feedback on the progress of the game. The company held different sets of tests a couple of times throughout the year, each time implementing the previous criticisms, no doubt this is exactly the reason the remaster is doing so well. Considering the age of Diablo 2, many fans have grown up with the Diablo franchise, and the games have held a lot of nostalgia for players. Changes from this testing phase include an updated HUD and improved color palette, along with customizable UI accessibility options.

Diablo D Graphics and Updated Audio Effects

The most obvious and biggest change to come from Diablo 2: Resurrected is, of course, all the visual updating that fans would expect when hearing "remaster." Diablo 2: Resurrected implements modern 3D graphics, 4k visual effects that make lightning spells really pop, and upgraded audio effects that provide an immersive experience. Diablo 2 was really ahead of its time, and while some of its original graphics hold up well enough for nostalgic players to enjoy the game, many new players could be turned off by the clunky nature of its interface.

Diablo 2: Resurrected smooths everything out and even brings completely new cutscenes to the classic title. For fans that may enjoy the original 2D graphics, Resurrected allows players to switch between the original graphics and the updated ones at the push of a button. This can be useful for those that don't want to fuss with the compatibility issues of the original but still want those chunky visuals.

Diablo 2: Shared Stash and Expanded Storage

As with any good ARPG, half the fun of the Diablo series is collecting all the great loot. In the original Diablo 2, players had to jump through all sorts of hoops in order to share items between their characters. With Diablo 2: Resurrected, not only can players finally have a singular stash to share between different saved files, but Blizzard is even including a huge storage expansion.

Related: How to Find the Monastery Catacombs & Monastery Barracks in Diablo 2: Resurrected

Following one of the Alpha test runs, it was announced that Diablo 2: Resurrected will include 2 extra 10x10 tabs of storage, meaning that players will have access to slots of all of their items. Another added perk of the remaster is automatic item pickup. For old school RPGs this was not a given feature, as storage space was often limited, diablo 2 original, and the mechanics of it were a lot harder to program. But modern players diablo 2 original the ease of this interaction, especially after the feature was included in Diablo IIIResurrected has brought Diablo 2 back into modernity with this little mechanic.

Diablo 2 Planned Feature - Cross Progression

The original Diablo 2 was released only for Windows and MacOS. Diablo III was the first in the franchise to be released across all platforms, and Diablo 2: Resurrected will follow in its footsteps. Not only is Diablo 2: Resurrected being released on consoles from the start, but players will be able to transfer their saves from one platform to another. As long as fans sign up for a alloverlimo.us account, they will be able to seamlessly access a saved game from any platform they own and then access it on any other device of their choice. This feature does require the purchase of multiple copies of the game, but that could definitely be worth it for some players. Unfortunately, this feature is not yet available, but Blizzard has confirmed that is indeed coming, the company just hasn't announced when that will happen.

Diablo 2's Infamous Cow Level is Repeatable

One of the most beloved parts of the original Diablo II is the "Secret" Cow Level. Officially known as the "Moo Moo Farm", players may access this only after collecting a specific combination of items that allows them to open a portal to the level. This special level comes from a hoax surrounding the first installment in the Diablo franchise that became so popular that the developers decided to include it in the sequel. In the original Diablo 2 the Cow level would be locked after players defeated the "Cow King" and could only be replayed on a different difficulty. Diablo 2: Resurrected changes that and players will be able to return to the level and defeat the Cow King as many times as they want. It seems like the process of getting to the Cow Diablo 2 original is the same as it was in the original game, and players will have to complete the game before opening the portal to the Secret Cow Level.

Overall the changes from Diablo 2 to Diablo 2: Resurrected are huge, and minimal at the same diablo 2 original. The graphics overhaul and small UI differences are sure to make the whole game diablo 2 original player-friendly and enjoyable. The inclusion of the Lord of Destruction expansion to the base game gives players more bang diablo 2 original their buck, with an already incredibly reasonable price of $ for the whole game. With the 4k visuals and surround sound audio support, Diablo 2: Resurrected does the series proud and pushes the game back to the top of the list for best ARPGs out there.

Next: The Best Classes (& Builds) for Playing Diablo 2: Resurrected Solo

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About The Author
Ash Treviño (28 Articles Published)

Ash Treviño is a writer based out of northern California, with experience covering a wide range of topics. Her experience with gaming began with pushing random buttons while her father tried to play the Sega Genesis, and her technique hasn't changed much since.

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Diablo 2: Resurrected is a gorgeous, flawed fossil

With Diablo 2: Resurrected, developer Vicarious Visions had the unenviable task of releasing a game published by Activision Blizzard.

Beginning in July, a storm of controversy has raged around the publisher, which has diablo 2 original several lawsuits alleging toxic workplace environments, a “pervasive frat boy culture,” and discrimination against women, one of which was instituted by a federal agency and ended with a recent settlement. Vicarious Visions released its creation into an environment engulfed in cynicism and anger at its affiliate publisher, and the creator of the original game. Longtime players have stopped participating in the Activision Blizzard ecosystem; high ranking employees haveleft. Even during the best of times, working for a company like Activision Blizzard – or any major corporation – at the lower levels can be difficult. Adding further toxic layers can make it, to use a term suited to Diablo 2, hellish.

I want to review this game. But I also want to be cognizant of the alleged awfulness done by men in power to Activision Blizzard workers who merely wanted to do their job. Tasked with remastering a classic, originally created by this same beleaguered corporation, Vicarious Visions does not deserve this taint. The question is whether Vicarious Visions succeeded in its task.

In summary, it did.

Image: Blizzard Entertainment

For the uninitiated, Diablo 2 is an isometric action-adventure with RPG elements, set in a dark fantasy universe with angels, demons and all sorts of nefarious entities. Upon its release init was the video game equivalent of a self-aware black metal album, with a performative seriousness that’s not meant to be taken earnestly. It remains campy as hell, and it’s a joy for being so.

Diablo 2: Resurrected is a remaster of the dungeon-crawling classic. There are no big updates to controls, camera angles, or map design. It is, in essence, Diablo 2, complete with all the joys and annoyances players might remember.

Players choose from a pool of seven character classes, with which they smash, shoot and magically blast their way through randomized environments ranging from rural encampments to creepy tombs. For the purposes of this review, I went through them all. However, there were standouts. My martial artist Assassin would be right at home in a Yakuza game, chaining jabs that build into a devastating final blow. In contrast, my Necromancer stands back to let his army of foul beasts, ghouls, and skeletons simply wash over the land, leaving nothing but destruction in its wake.

The controls are wonderfully responsive, and each class has its own mechanical feel. Playing on PS5, I feel every jab and magic bolt on the DualSense.

However, in keeping with the theme of old-school games, Diablo 2: Resurrected does little to guide players. Tutorials are almost non-existent. When I obtained a new skill, I thought it would be automatically mapped and bound to an available button – instead, I had to figure out binding and manually do it myself. I also had no idea that when levelling up, diablo 2 original, I could choose to obtain new skills and abilities, in addition to upgrading Attributes. It is not hard to figure out, but a bit more guidance would have been welcome – especially for new players who never played the original.

Image: Blizzard Entertainment

Once I actually figured out the button-mapping mechanics, the characters opened up. Resurrected allows me to map a secondary set of actions to the controller’s left trigger. For example, I press X to do diablo 2 original basic attack, but by holding L2 and X, I can execute a character’s more powerful magic attack. I tend to use these secondary buttons for magic or special abilities (which drain the characters’ mana pool), while keeping my vanilla buttons for immediate, non-draining attacks. By mixing and matching combat and magic, my characters turned into absolute machines. Given the responsive controls, it became a joy to play as any of the classes.

Diablo is a famously addictive franchise, despite it consisting almost entirely of combat from the same fixed angle. But monotony is broken by the variety of enemies, diablo 2 original, evolving environments, dungeon randomization, and loot. I was constantly thrilled when I found diablo 2 original powerful wand or unique sword.

However, levelling up my character was the main drive. No doubt many MMORPG fans can speak to this thrill: I just wanted to level up one more time, gain one more skill. Before I knew it, hours had flown by, despite setting myself diablo 2 original limit. With a level cap of 99, there are plenty of hours to spend; even the core, original game could clock in at just under hours for completionists.

The plot remains the same as it ever was, diablo 2 original, with shot-for-shot cutscenes told through gorgeous, updated cinematics. Well written, diablo 2 original, performed, and directed, they remain campy scenes we can all love and treasure.

Image: Blizzard Entertainment

Since this is an early s game, NPCs drown me in words, rather than engaging in interesting or animated discussions. They’re extremely well-acted, but they become cloying nonetheless. I almost never skip dialogue in games, but in Resurrected I often did, because the subtitles served the same purpose. Indeed, the first two Diablo games don’t have characters so much as glorified audio logs on two legs. (It is only in the third game that we find real NPCs, who grow, learn, come into conflict, and have their own agendas.)

But perhaps Diablo 2: Resurrected’sworst issue is its inventory “management,” another hangover from the original’s old-school design. If you love nitpicky administration and Excel balances, you will adore this. Otherwise, expect hellish clerk work. The inventory space is extremely and unnecessarily restrictive. You are given a large stash to dump items, but there is no way to send any item directly to stash, as games like Demon Souls’ remake allow. Here, you must play pack mule. While slaughtering countless enemies, I had to pause, return to camp, and dump or sell items to make space for more loot that I would have to dump or sell. The cycle is tedious and annoying. It breaks the flow of combat and exploration. I only hope a solution is implemented.

It is hard to talk about Diablo 2: Resurrected without dwelling too much on what made Diablo 2 great to begin with. It is also hard not to linger on what makes the original frustrating by today’s standards. The updates are a joy diablo 2 original behold: loading times are instant, controls are tightly designed, and it remains a very easy game to pick up and play. The graphics, animations, increased framerate option, and sound design are a delight for the senses, diablo 2 original. But its teething problems — poor tutorials, boring dialogue, and infuriating inventory management — remain, diablo 2 original. The test is not actually whether you like Resurrected but whether you like Diablo 2. And given that it’s been 20 years, you probably know the answer to that.

Image: Blizzard Entertainment

However, there are a couple new issues to consider: Resurrected allows for online and offline characters, but the two columns will never diablo 2 original – so if you have levelled up your offline Amazon to higher levels, she’ll never be able to play with friends. This barrier is unfortunate, since I do recommend playing it offline first, as the game is more responsive, diablo 2 original. In fact, I would recommend you use offline play as your own introduction, to familiarize yourself with the gameplay before leaping online where you’ll face lag, slightly delayed diablo 2 original and co-op partners’ annoyances. But otherwise, co-op was very easy to set up and play with friends, diablo 2 original. Resurrected benefits from co-op, particularly when characters complement each other (Paladin and Sorceress are a great combo!).

There were also network issues on launch day. The biggest impact was that I lost all progress on an offline character (an issue the developers are aware of), restarting her at Level 1. There are smaller issues with playing online, diablo 2 original, most notably the lag and occasional stutter (even in a private, solo game). However, it was mostly a smooth experience whether online or offline.

Diablo 2: Resurrected is a game of contrasts: It’s a solidly designed dungeon crawler with the trappings of an early s game; it has incredible, intense performances from its actors but the entire plot is laughably silly; it’s made by a talented team of developers but trailing undeserved smoke from its troubled publisher.

The original Diablo 2 was the pinnacle diablo 2 original dungeon crawlers inbut in its present form, it is more of a fossil. Vicarious Visions has done an incredible job of encasing it in amber. I loved my time with it, despite the flaws that are still visible through the shell. For better or worse, history remains.

Diablo 2: Resurrected was released on Sept. 23, on Windows PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and Nintendo Switch. The game was reviewed on PS5 using a pre-release download code provided by Blizzard Entertainment. Vox Media has affiliate partnerships. These do not influence diablo 2 original content, diablo 2 original, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here.

Источник: [alloverlimo.us]

Here&#;s when Diablo 2 Resurrected unlocks around the world

We&#;re quickly closing in on the release date for Diablo 2 Resurrected. The remake of what is quite possibly the most famous action RPG in gaming history is launching later this week, and now Blizzard has told us when we can expect the game to unlock around the world. If you&#;re looking to dive in right when the Diablo diablo 2 original Resurrected unlocks, then we&#;ve got the time you need to make a note of right here.

As with the alphas and the betas that were held in the lead-up to launch, Blizzard has confirmed that it will be launching Diablo 2 Resurrected at the same time globally. Here in the US, Diablo 2 Resurrected will go live at 8 AM PDT/11 AM EDT on September 23rd. You can check diablo 2 original image below to see what time the game will launch in your respective region of the world.

Of course, you&#;ll diablo 2 original to make sure the game is installed before you actually dive in, with Blizzard saying that Diablo 2 Resurrected is already available for download on its launch platforms: PC, Xbox Series X

Diablo II: Resurrected Is Mostly Just Diablo II, For Better Or Worse

A many-horned, long-clawed demon roars in a gothic cathedral.

It’s the year of our lord and I’m playing Diablo II on my PlayStation 5.

Well, technically Diablo II: Resurrected, but it might as well be the same thing.

Diablo II: Resurrected is Blizzard’s latest attempt at revamping one of its classic, widely beloved role-playing games with some new bells and whistles. Since its reveal last February, diablo 2 original, however, the remaster has also Office 365 Product Key conscripted into pulling double duty as Activision Blizzard’s first major release following the multiplelawsuits and investigations into its workplace. Among other things, the company stands accused of propagating a hostile, sexual harassment and diablo 2 original environment for employees, one of which ultimately took her own life.

Any writing about Diablo II: Resurrected, at least in my mind, must also address the demonic elephant in the room. Some outlets even made site-wide decisions to cease favorable Activision Blizzard reporting altogether. When it came time for someone to tackle Resurrected here at Kotaku, our bosses thankfully gave us the option of declining involvement in this kind of “hey look, the shitty corporation released a new game” coverage, a luxury few in our line of work have been afforded.

My own take on the matter is that Diablo II: Resurrected is not the work of one slimy CEO or the men who made life at Activision Blizzard a living hell for so many. Hundreds of devs across several studios worked to push this game across the finish line. And after all that’s happened, they still take pride in what they’ve accomplished. Even as Blizzard employees walked off the job and demanded better from leadership, they never once asked folks to stop playing and enjoying the games they made.

So, in that specific light and setting aside the actual quality of the game itself for a moment, I consider Diablo II: Resurrected a triumph. Making games is such a monumentally difficult task in the best of situations that I can’t imagine what it took to get Resurrected out the door with unaccountable creeps leering around every corner.

Diablo II: Resurrected is a remastered, modern-day port of the dungeon-crawling classic of the same name. It updates the experience with multiple dazzling coats of paint and a few welcome quality-of-life changes, diablo 2 original, but for better or worse, diablo 2 original, this is the Diablo II you remember from the early aughts. Anyone with the briefest of history with the original game will more than likely be able to jump into Resurrected with very little difficulty. Diablo II’s skeleton, reanimated or not, is very much intact here.

Diablo II's Necromancer creates a wall of bones in a desert environment.

Unlike the games that came before and after, Diablo II never appeared on home consoles, which also makes Resurrected the first time folks can trudge through the Blood Moor and engage in endless hardcore Baal runs with a controller—well, diablo 2 original, without the use of mods, of course. And while this isn’t, as with Diablo III, the clearly superior way to play the game (I really miss my dodge button), switching away from the traditional mouse and keyboard setup does come with its own unique set of benefits.

Most notably, playing Diablo II: Resurrected on controller expands your character’s toolset by allowing the mapping of six skills, which can also be toggled with six more skills by holding a button (the left trigger diablo 2 original default). This is far cry from the original game’s two mouse buttons and makes Diablo II feel much more engaging. That said, the loss of precise targeting and menu navigation afforded by that mouse can often be a deal-breaker. In switching between the two control types, I found both to be fun and frustrating in equal measure. It’s just a matter of deciding which inconveniences you’re willing to put up with.

My absolute favorite thing about Diablo II: Resurrected is the ability to swap between the spiffy new visuals and the old-school graphics on the fly. In the several hours I’ve played the game, at least half that time has been spent just switching back and forth to see how the devs remastered the original environments for this new game. It’s wild, at least to a complete luddite like me, diablo 2 original, how closely they were able to match Diablo II’s aesthetics. Some may find fault with how closely it resembles Diablo III at times, but I very much appreciate the added visual clarity that comes with this modern reimagining.

Funny enough, my memory of the original Diablo II looks much closer to Resurrected, so going back to those low-fidelity graphics can be a huge mindfuck.

Sadly, none of these changes can distance Diablo II: Resurrected from the fact that, on the whole, it’s still just Diablo II, a game that, despite its iconic status, only grows more and more tiresome as the years drag on. The dungeon-crawling genre has come so far since that Diablo II now feels more like an outdated relic than a beloved classic. Don’t get me wrong, there’s still a lot of fun to be had with these old-school systems. I just don’t have the patience to deal with the bullshit anymore.

The plodding pace of its moment-to-moment gameplay, missing attacks on enemies right next to you, the orgasmic moaning of female NPCs as you hack them to bits, the constant stat checks to squeeze out one or two more damage, the limited inventory space, diablo 2 original, and the frequent trips back to town to offload your junk, diablo 2 original. It all combines to create an experience into which I no longer feel obsessively compelled to sink hours of my time, diablo 2 original. Bummer.

Diablo II: Resurrected is sure to be many things to many people. A revamped classic from your childhood. An opportunity to finally experience a foundational piece of video game history. The latest opportunity for a mega-corporation to buy its way out of controversy, diablo 2 original. A personal accomplishment to hold onto when everything around you is going to shit. Diablo II is such a monstrous focal point of gaming culture at this point that, really, any opining about its pros and cons is almost completely useless. It’s a known quantity that almost everyone is revisiting with a set of preconceived and firmly held notions about its importance.

There’s a reason Diablo II is so fondly remembered, just as there’s a reason gaming iterated then wholly improved upon its conventions. Diablo II: Resurrected isn’t a stunning revelation just as it’s not a complete letdown. It’s Diablo II, folks.

OpinionImpressions

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S, Xbox One, PlayStation 5, PlayStation 4, and Nintendo Switch. On PC, you&#;ll need to create a alloverlimo.us account, while on the other platforms, linking to a alloverlimo.us account is optional.

If you have existing save files in the original Diablo 2 on PC, you can even transfer those over to Diablo 2 Resurrected. In order to do that, you&#;ll need to copy them from the original Diablo 2 installation location to the folder for Diablo 2 Resurrected. Diablo 2 saves transferred this way will be playable in Diablo 2 Resurrected as offline characters; in order to take advantage of the multiplayer functionality in Diablo 2 Resurrected, you&#;ll need to create a new online character.

Diablo 2 Resurrected showed a lot of promise in its technical alphas and betas, but the big question is whether or not the finished product will deliver. We&#;ll be reviewing the game here at SlashGear, so be sure to keep an eye out for our review of Diablo 2 Resurrected to land likely sometime next week.


Источник: [alloverlimo.us]

Diablo 2 original - remarkable, rather

Diablo II: Resurrected is out today—here's where you can buy it

Diablo II: Resurrected is a complete remaster of the original game and its Lord of Destruction expansion.

— Recommendations are independently chosen by Reviewed’s editors. Purchases you make through our links may earn us a commission.

Diablo II: Resurrected is a complete remaster of the original game and its Lord of Destruction expansion. Every class from the original Diablo II and its expansion are available to play, as are all the same areas, items, and quests. But it looks and sounds like a totally different game. Starting Thursday, September 23, you can order the latest take on this classic game at the links below.

Get expert shopping advice delivered to your phone. Sign up for text message alerts from the deal-hunting nerds at Reviewed.

Blizzard has painstakingly remastered all the animations, models, textures, and visual effects in 3D with a brand new game engine—and added Dolby surround sound. You should also be able to play Diablo II: Resurrected in 4K at a high refresh rate depending on the specs of your PC. 

Every cutscene has been totally redone with flashier graphics and lighting, instead of upscaling them from the original files. There is also controller support on PC and new accessibility features like colorblind/low-vision mode.

When Blizzard released Diablo II in June of , it became an instant favorite of critics and gamers alike. Even over 20 years later it’s still a beloved game! So Diablo II fans, have you gotten your copy of Diablo II: Resurrected yet?

Diablo II: Resurrected is available on PC, Xbox Series X

To mark the launch of Diablo 2: Resurrected, we're publishing our original review of Diablo 2. This review ran in PC Gamer UK issue 86 in September We're working on a fresh review of Diablo 2: Resurrected now the game is live, and you can find Fraser's impressions here.

My arm hurts. And while there are some things I want to say about Diablo II which are by no means in its favour, my criticisms ultimately count for nothing when set against that pervasive muscular ache. Although I will call it repetitive and unoriginal, claim that it encourages inelegant play, and curse its fetishistic immaturity, the plain, painful fact is that Diablo II is the most brutally addictive game I've played since Half-Life. It devours time. You sit down for a quick play—just to find the next dungeon, you tell yourself; just to get your bearings in the next section—then you regain consciousness with the alarm clock ringing from the bedroom and an arm so tensed from all-night mouse-clicking that it barely feels part of you any more.

The game's fundamental hypnotic appeal is obvious; a tried-and-tested formula. You create a puny and impoverished character, then run around a fantasy world fighting monsters. Your efforts are rewarded with increasingly powerful weapons, armour and magical items, and an alter-ego which grows in ability as he or she gains experience. As the game progresses, then, you get to tackle more powerful monsters… and are rewarded with even heftier power-ups… which enables you to defeat even more powerful monsters… which results in a still further enhanced player-character… and so on.

This is the paradigm for almost every computer role-playing game, from the ASCII-character dungeons of mainframe Hack to the party-based questings of Baldur's Gate. The ongoing incentive is always the prospect of a slightly higher number just around the corner—the Axe of Craftsmanship (Damage ) to supercede your existing Axe (Damage ), or the Glorious Chain Gloves (Defence: 14) to replace the Superior Chain Gloves (Defence: 11). It tends to result in a lot of time spent jiggling inventories and gazing at stat screens, hoarding gold and wondering whether to buy that cool-looking magical weapon from the town merchant, or to wait until you stumble across something even better in some dungeon somewhere.

The genius of Diablo II is that it meets this RPG archetype head on, and does two very different things with it.

My arm hurts so very, very much.

Firstly, it embraces the stereotype, and offers the purest possible implementation of the primal dungeon-crawl experience. Stripped down to the bare essentials, Diablo II is a real-time all-action slaughter-fest with simple point-and-click controls, lots of monsters to kill, and thousands of subtly­ differentiated items for the player to accumulate and toy with. There's no party to manage, no lengthy conversations to navigate, just your single all-conquering hero. Half a dozen non-player characters mooch about towns offering services on request, but none have any real personality—they're just vending machines on legs. Once out of town, everything you'll encounter is unequivocally 'bad' and must be swiftly dispatched to Hell; the quests which structure progression through the game are all, basically, "go to this place and slay everything you find there." (The places tend to be called things like "The Den of Evil"—no, really.)

In classic fashion, you'll trade items back at the town, and upgrade your character's capabilities with every increase in level. As you start to care for their development, you'll really begin to appreciate the enormous selection of items on offer in the game, and find yourself getting quite anxious as you choose whether or not to make room in your inventory for the Triumphant Claymore—which would mean ditching the Platinum Spetum of Bashing you've been carrying around (and I'm not making these up).

However unoriginal this kind of structure might be—and it is quite staggeringly unoriginal—there's no doubting its compulsive attraction. And developers Blizzard North certainly knew what they were doing: the game runs slickly and smoothly (bar the slightest occasional judder around steps and levels). with intuitive interfaces and lots of neat touches (which I'll talk about in more detail later). Excellently, there's never any unnecessary pause in the action. There are no loading breaks as you move from one map area to another, and the play window remains active in half of the screen as you browse inventory and character-management windows in the other half.

Now that's all well and good, as far as it goes—but it hardly screams "Game of Distinction". It is, as I suggested earlier, fundamentally repetitive. It substitutes an obsessive fascination with objects for engaging narrative, and rewards bloody­minded perseverance over élan. Whether you're hacking at a Huntress with a Hand Axe for two points of damage per strike, or laying into her with a Howling Grand Scepter of the Glacier for a one-hit kill, you're still just pointing at the creature and clicking the mouse button. Your on-screen character may have got more skillful, but you haven't.

Without interrupting the relentless beat of the game's dungeon-crawl heart, however, Blizzard have crafted Diablo II into something altogether more satisfying, pushing beyond the archetype to create a game of surprising subtlety. Executed with the trademark Blizzard attention to detail, it turns out to be a far better game than we had any right to expect.

The main factor in Diablo II's success is the genuine flexibility it affords you in character development. There are five different classes to choose from, and each one is radically different—not just in its balance of statistical attributes, but in the availability of additional skills, which make a real difference to the way in which any particular character will play.

The four basic stats—Strength, Dexterity, Vitality and Energy—are modified as you gain experience points, and affect conventional attributes such as attacking and defensive prowess, your ability to wield certain weapons, your Life (hit points) and Mana (spell and skill ability) totals. At the same time, each character class has a set of unique skills, which can be learned and developed through the careful allocation of skill points. There are 30 skills available to each class, and the more points you allocate to each skill, the more effective it becomes—but, and this is the interesting bit, these points are hard to come by, especially later in the game. You only earn one skill point for each level your character develops, making every choice highly significant. The areas in which you decide to specialise will determine your character's tactics throughout the adventure.

Issue #86

This review first ran in the September edition of PC Gamer UK. Here are some other reviews from that month, and what we said:

Grand Prix 3: 95%
"Not just the best F1 sim this year, but also the best game we've played in a long time."

Icewind Dale: 84%
"Epic dungeon-crawling which falls below the high standard set by its inspiration."

Kiss Psycho Circus: The Nightmare Child: 80%
"A real back-to-basics shooter that manages to put the horde back where it belongs."

Pompei: The Legend of Vesuvius: 29%
"Takes tedium to new depths. Friends, Romans, countrymen: don't buy this game."

For example: I played my main single­player game as a Paladin, and one of his very earliest optional skills is Smite, the ability to bash an opponent with his shield. If successful, it knocks the enemy backwards and stuns them. The more points you assign to this skill, the more damage your blow will cause and the longer the opponent will be stunned, so I poured skill points into this one speciality, even though it seemed a bit useless at first, until it became a highly effective tactic. Large, powerful creatures could be easily dealt with by repeated Smiting, unable to land a blow on my Paladin as they remained stunned throughout the encounter.

However, this decision had numerous side-effects. It meant that I committed myself to melee combat, rather than ranged attacks, and neglected another useful Paladin ability: the Holy Bolt, which strikes down Undead creatures from a distance. And because I had now to carry a shield at all times, it ruled out the use of any two-handed weaponry, so I had to focus on finding the very best one-handed weapons. It also meant that I failed to develop any special defensive skills. Complemented by a magical shield, however, which I had specially engineered for the purpose by a friendly blacksmith, it remained a highly useful special move. (Although not as useful as Zeal—but that's another story)

Similarly, an Amazon player must decide early on whether to specialise in arrows, spears or javelin, while a Barbarian has to stick to a couple of preferred weapon classes, and decide whether to play with a one-handed weapon and shield or work on his Double Swing move and wield two single-handed weapons simultaneously. Skills are arranged in a tree-like structure, with advanced moves developing from earlier skills, so every player will naturally find themselves focussing on one or two areas at the expense of others.

Alongside this genuinely 'role-playing' side of Diablo II, the massive variety of items available in the game contributes to a real strategic sophistication. There is never any ultimate 'best' weapon or armour; your needs will be determined by your character's individual strengths and the kinds of monsters you anticipate, as well as personal preference, the extreme rarity of particular items, and their capacity for modification. Certain items can boost attribute statistics, or are specially designed to enhance particular class skills, so you're continually faced with interesting choices. The fact that you can only store a very limited amount of equipment, so find yourself constantly discarding items even though they might one day prove invaluable, adds further richness. As does the appearance of socketed items, into which rare jewels can be inserted to give them magical powers at your discretion.

The low-res graphics are disappointing at first.

As your appreciation of character strategy deepens, so too does your awareness of Diablo Il's tactical smartness. Merely walking around holding down the mouse button to attack the nearest monster simply won't work. You'll gradually learn to switch weapons and skills to maximise your effectiveness against different kinds of enemies during an encounter, work out when to use restorative potions and when to retreat, and come to admire the well ­implemented Stamina feature.

Holding down the Ctrl button while moving enables you to run for as long as your stamina bar holds out—and the tactic continually proves invaluable, as you zip past the onrushing demon hordes to attack their rear-lurking leader and neutralise his ability to raise slain minions from the dead. Or simply dash through a dungeon past legions of bad guys, desperately low on health and heading pell-mell for the exit.

There are many other great things about Diablo II. The opening section of the game (it's divided into four separate Acts) may be a touch uninspired, but the next three are much more interestingly constructed, with their own very distinctive look and feel. There are some impressive monster characterisations amongst the familiar skeletons, zombies and spiders, and the music's good enough not to turn off.

The fixed perspective and low-res graphics (immutably set at x ) may appear disappointing at first, but they're clear enough, and enlivened by some brilliant touches. Spells and other magics conjure some truly spectacular special effects; real-time lighting ensures that a burning corpse will illuminate the walls most pleasingly; there's some nifty parallax if you've got a good 3D card, and weapons and armour of all types are all depicted on your character sprite, giving them a truly individual appearance. Best of all, perhaps, is the superimposed automap, an invaluable aid which never obscures the action.

Finally—and, perhaps most contentiously—the most compelling of all Diablo Il's features is its save-game implementation. After so many recent PC games whose atmospheres are continually upset by 'save-anywhere' interruptions, Diablo Il's no-save structure comes as a real breath of fresh air—and certainly contributes to that up-all-night tension.

There is no 'save' key. But when you quit the game, your character's status is preserved, along with their currently-held equipment and the gold and items you've placed in your lockable stash in town. When you start up again, your character will be back in town, and all monsters will have re­spawned. A network of waypoints enables you to teleport to any previously visited area—but major treasures and quest endings are always at least a dungeon-level's worth of monsters away from the nearest waypoint. If you get killed, you lose a chunk of any cash you were carrying and start back at the nearest town without your equipped items. You can then go back and recover those items from your corpse or, if you're unable to fight your way back, you can quit the game, sacrifice all the gold you were carrying, and restart with your corpse safely placed within the town perimeter.

It sounds a bit complicated, but it works well. The main weakness, of course, is that a careful player will rarely lose much more than a few minutes' bother over a death—but the main strength is a removal of that 'just-saved' safety-net from all game choices. You're forced to think much more seriously about major choices than you would in a conventional save-anywhere game. And that can only be welcomed. 

With doom lurking around every corner, then, Diablo II tends to foster conservative play. As you get obsessive about the size of your stash, you'll find yourself repeatedly teleporting from dungeon to town to bank every last bit of treasure and ensure you're always in tip-top shape for the next encounter. This can get a bit laborious.

And of course Diablo II compares unfavourably with a pure-bred fantasy-set RPG like Baldur's Gate in terms of variety, plot and dialogue. But the model here is Gauntlet, not Black Isle's recent forays into the genre. It's designed to be an accessible action-RPG with mass-market appeal, a compelling multiplayer mode and long­-lasting depth. And on those terms it succeeds magnificently.

The excellently differentiated character types, and the fantastic breadth of skills available within these classes, makes this a game which is genuinely worth playing several times over, trying different characters and tactics each time. In fact, I'd play it from the beginning again right now—as a Sorceress, this time—were it not for the fact that my arm hurts so very, very much…

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Источник: [alloverlimo.us]
Top Games

Quite a bit of people have fond memories playing Diablo II, whether it was a game they secretly played as kids or a game that they recently got into. Blizzard is aware of the nostalgia that fans hold for the game, and this latest entry in the series makes sure to cater towards those precious memories of slaying demons. This is how to play Diablo II: Resurrected with the original graphics.

While this remake touts modern graphics and a style more in-line with current Diablo, there’s a certain level of charm that fans of the original title find in it’s primitive graphics. As with any remake, there’s care that must go into the game to ensure that it will be a title both newcomers and veterans can enjoy. The addition of this neat feature is meant for the old-school demon slayers who want to relive this adventure as they did the first time, and the best part is that it isn't that hard to do.

How to Play Diablo II: Resurrected with Original Graphics

To access the legacy graphics in Diablo II: Resurrected, all players need to do is find the “Legacy” button on the top-right corner while browsing through the menus to swap the style. Players must click the same button again if they’d like to return to the Resurrected graphics.

There’s also a simpler way to swap the graphics on PC, and that’s by pressing the G key on the keyboard to swap the look on the fly. This hotkey works no matter what the player is in, and can even be done in combat.

Diablo II: Resurrected released on Sept. 23 for Xbox, PlayStation, PC, and the Nintendo Switch.

Источник: [alloverlimo.us]
S, Xbox One, PlayStation 5, PlayStation 4, and Nintendo Switch. On PC, you&#;ll need to create a alloverlimo.us account, while on the other platforms, linking to a alloverlimo.us account is optional.

If you have existing save files in the original Diablo 2 on PC, you can even transfer those over to Diablo 2 Resurrected. In order to do that, you&#;ll need to copy them from the original Diablo 2 installation location to the folder for Diablo 2 Resurrected. Diablo 2 saves transferred this way will be playable in Diablo 2 Resurrected as offline characters; in order to take advantage of the multiplayer functionality in Diablo 2 Resurrected, you&#;ll need to create a new online character.

Diablo 2 Resurrected showed a lot of promise in its technical alphas and betas, but the big question is whether or not the finished product will deliver. We&#;ll be reviewing the game here at SlashGear, so be sure to keep an eye out for our review of Diablo 2 Resurrected to land likely sometime next week.


Источник: [alloverlimo.us]

Diablo 2: Resurrected&#;s Biggest Changes From The Original

Editor’s Note: A lawsuit has been filed against Activision Blizzard by the California Department of Fair Employment and Housing, which alleges the company has engaged in abuse, discrimination, and retaliation against its female employees. Activision Blizzard has denied the allegations. The full details of the Activision Blizzard lawsuit (content warning: rape, suicide, abuse, harassment) are being updated as new information becomes available.

Diablo II: Resurrected is the long-overdue remaster of Diablo II, this time with the default inclusion of Diablo II's DLC, Lord of Destruction. Diablo II was first released in and is often credited as the quintessential dungeon-crawler. Resurrected was released in September of , meaning fans were forced to wait over 20 years to see a remaster of this cult-classic RPG. Though Diablo 2: Resurrected is an excellent remaster that breaths new life into the franchise, while not detracting from the charm of the original, there are a few big changes that players should be aware of.

For players jumping into Diablo II for the first time: the game picks up where Diablo left off, but players needn't feel obligated to play the first installment before sitting down with number 2. Diablo II is set in the world of Sanctuary where an unnamed warrior has just defeated the Lord of Terror and attempted to contain his essence in his own body. Since then the unnamed hero has become corrupted, causing demons to wreak havoc on the work. The story of Diablo 2: Resurrected is the same as the original and doesn't change anything with the plot, though hardcore fans will surely notice a huge difference in some of the cutscenes.

Related: Diablo 2 Resurrected: How (& When) to Imbue Items

Diablo 2: Resurrected is a true love letter to the original, and everything that a remaster should be. It gives the game a modern feel while still preserving the original's charm. In April of Blizzard launched a Single-Player Testing Alpha and allowed a small group of fans to give feedback on the progress of the game. The company held different sets of tests a couple of times throughout the year, each time implementing the previous criticisms, no doubt this is exactly the reason the remaster is doing so well. Considering the age of Diablo 2, many fans have grown up with the Diablo franchise, and the games have held a lot of nostalgia for players. Changes from this testing phase include an updated HUD and improved color palette, along with customizable UI accessibility options.

Diablo D Graphics and Updated Audio Effects

The most obvious and biggest change to come from Diablo 2: Resurrected is, of course, all the visual updating that fans would expect when hearing "remaster." Diablo 2: Resurrected implements modern 3D graphics, 4k visual effects that make lightning spells really pop, and upgraded audio effects that provide an immersive experience. Diablo 2 was really ahead of its time, and while some of its original graphics hold up well enough for nostalgic players to enjoy the game, many new players could be turned off by the clunky nature of its interface.

Diablo 2: Resurrected smooths everything out and even brings completely new cutscenes to the classic title. For fans that may enjoy the original 2D graphics, Resurrected allows players to switch between the original graphics and the updated ones at the push of a button. This can be useful for those that don't want to fuss with the compatibility issues of the original but still want those chunky visuals.

Diablo 2: Shared Stash and Expanded Storage

As with any good ARPG, half the fun of the Diablo series is collecting all the great loot. In the original Diablo 2, players had to jump through all sorts of hoops in order to share items between their characters. With Diablo 2: Resurrected, not only can players finally have a singular stash to share between different saved files, but Blizzard is even including a huge storage expansion.

Related: How to Find the Monastery Catacombs & Monastery Barracks in Diablo 2: Resurrected

Following one of the Alpha test runs, it was announced that Diablo 2: Resurrected will include 2 extra 10x10 tabs of storage, meaning that players will have access to slots of all of their items. Another added perk of the remaster is automatic item pickup. For old school RPGs this was not a given feature, as storage space was often limited, and the mechanics of it were a lot harder to program. But modern players expect the ease of this interaction, especially after the feature was included in Diablo IIIResurrected has brought Diablo 2 back into modernity with this little mechanic.

Diablo 2 Planned Feature - Cross Progression

The original Diablo 2 was released only for Windows and MacOS. Diablo III was the first in the franchise to be released across all platforms, and Diablo 2: Resurrected will follow in its footsteps. Not only is Diablo 2: Resurrected being released on consoles from the start, but players will be able to transfer their saves from one platform to another. As long as fans sign up for a alloverlimo.us account, they will be able to seamlessly access a saved game from any platform they own and then access it on any other device of their choice. This feature does require the purchase of multiple copies of the game, but that could definitely be worth it for some players. Unfortunately, this feature is not yet available, but Blizzard has confirmed that is indeed coming, the company just hasn't announced when that will happen.

Diablo 2's Infamous Cow Level is Repeatable

One of the most beloved parts of the original Diablo II is the "Secret" Cow Level. Officially known as the "Moo Moo Farm", players may access this only after collecting a specific combination of items that allows them to open a portal to the level. This special level comes from a hoax surrounding the first installment in the Diablo franchise that became so popular that the developers decided to include it in the sequel. In the original Diablo 2 the Cow level would be locked after players defeated the "Cow King" and could only be replayed on a different difficulty. Diablo 2: Resurrected changes that and players will be able to return to the level and defeat the Cow King as many times as they want. It seems like the process of getting to the Cow Level is the same as it was in the original game, and players will have to complete the game before opening the portal to the Secret Cow Level.

Overall the changes from Diablo 2 to Diablo 2: Resurrected are huge, and minimal at the same time. The graphics overhaul and small UI differences are sure to make the whole game more player-friendly and enjoyable. The inclusion of the Lord of Destruction expansion to the base game gives players more bang for their buck, with an already incredibly reasonable price of $ for the whole game. With the 4k visuals and surround sound audio support, Diablo 2: Resurrected does the series proud and pushes the game back to the top of the list for best ARPGs out there.

Next: The Best Classes (& Builds) for Playing Diablo 2: Resurrected Solo

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About The Author
Ash Treviño (28 Articles Published)

Ash Treviño is a writer based out of northern California, with experience covering a wide range of topics. Her experience with gaming began with pushing random buttons while her father tried to play the Sega Genesis, and her technique hasn't changed much since.

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Источник: [alloverlimo.us]

Here&#;s when Diablo 2 Resurrected unlocks around the world

We&#;re quickly closing in on the release date for Diablo 2 Resurrected. The remake of what is quite possibly the most famous action RPG in gaming history is launching later this week, and now Blizzard has told us when we can expect the game to unlock around the world. If you&#;re looking to dive in right when the Diablo 2 Resurrected unlocks, then we&#;ve got the time you need to make a note of right here.

As with the alphas and the betas that were held in the lead-up to launch, Blizzard has confirmed that it will be launching Diablo 2 Resurrected at the same time globally. Here in the US, Diablo 2 Resurrected will go live at 8 AM PDT/11 AM EDT on September 23rd. You can check the image below to see what time the game will launch in your respective region of the world.

Of course, you&#;ll need to make sure the game is installed before you actually dive in, with Blizzard saying that Diablo 2 Resurrected is already available for download on its launch platforms: PC, Xbox Series X

Diablo II

action role-playing video game

video game

Diablo II is an action role-playinghack-and-slashcomputervideo game developed by Blizzard North and published by Blizzard Entertainment in for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper. The game was developed over a 3-year period, with a crunch time of years long.[3]

Set shortly after the events of Diablo, the player controls a new hero, attempting to stop the destruction unleashed by Diablo's return. The game's 5 acts feature a variety of locations and settings to explore and battle in, as well as an increased cast of characters to play as and interact with.

Building on the success of its predecessor, Diablo (), and improving the gameplay, both in terms of updated character progression and a better developed story[4]Diablo II was one of the most popular games of [5] and has been cited as one of the greatest games of all time. Major factors that contributed to the game's success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's free online play service, alloverlimo.us[6] An expansion to the game, Diablo II: Lord of Destruction, was released in [7]

Diablo III, the sequel of Diablo II was released on May 15,

In , Blizzard announced a remastered version of Diablo II which also includes the Lord of Destruction expansion, called Diablo II: Resurrected. It was released on September 23,

Gameplay[edit]

Diablo II's storyline progresses through four chapters or "Acts". Each act follows a predetermined path, but the wilderness areas and dungeons between key cities are randomly generated. The player progresses through the story by completing a series of quests within each act, while there are also optional side dungeons for extra monsters and experience. In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II's environments are much more varied. Act I is similar to the original Diablo; the Rogue Encampment is a simple palisade fort, with plains and boreal forests making up the wilderness area, and the Monastery resembles the typical medieval fortress. Act II mimics Ancient Egypt's desert and tombs; Lut Gholein resembles a Middle Eastern city and palace during the Crusades. Act III is supposedly based on the Central American jungles; Kurast is inspired by the lost Mayan civilization. Act IV takes place in Hell and is the shortest, with just three quests compared to the other Acts that have six.

The Lord of Destruction expansion adds the fifth chapter Act V which continues the story where Act IV left off. Act V's style is mainly mountainous as the player ascends Mount Arreat, with alpine plateaus and icy tunnels and caverns. Occasional portals can take the player to dungeons in Hell (seen in Act IV) for extra monsters and experience. After reaching the summit of Arreat, the player gains access to the Worldstone Keep (whose architecture may be reminiscent of Angkor Wat and other Hindu temples).[8]

In addition to the acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell; completing the game (four Acts in the original or five Acts in the expansion) on a difficulty setting will open up the next level. On higher difficulties, monsters are more varied, stronger and may be resistant or immune to an element or physical damage; experience is penalized on dying, and the player's resistances are handicapped. However, better items are rewarded to players as they go through higher difficulties. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time, albeit it is not possible to re-play the quests that are already completed.

Players can create a hardcore character. In normal mode, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable. In addition, all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked. Standard and hardcore characters play on separate online channels; as such a hardcore player can never appear in the same game session as a standard player.

Item system[edit]

Diablo II uses a system of randomly generated equipment similar to the original Diablo, but more complicated. Weapons and armor are divided into several quality levels: normal, magical, set, rare and unique. Normal quality items are base items with a fixed set of basic properties, such as attribute requirements, maximum durability, armor rating (on armor), block chance (on shields), damage and attack speed (on weapons). Magical quality items have blue names and one or two randomly selected bonuses, such as bonuses attributes, skills or damage, indicated by a prefix or suffix. Rare quality items have randomly generated yellow names and 2 to 6 random properties. Unique items have fixed names in gold text, and instead of randomized properties, they have a set of 3 to 8 preselected properties. Green-named set items have fixed names and preselected properties like unique items, and belong to specific named sets of 2 to 6 items. Additional properties known as set bonuses are activated by equipping multiple or all items from the same set. These are themed on individuals, like Civerb's cudgel, shield and amulet each provide individual bonuses which are enhanced if two or more of the items are used to equip a character. It is unusual to encounter more than one item from a set in a single playthrough of the game, so collectors need to play the game many times to accumulate all items from a set, or purchase them online from other players who possess them but do not need them. Additionally, items can possess sockets, which can be used to upgrade items by adding gems for various bonuses.[9]

Diablo II includes an item crafting system. An item known as the Horadric Cube is used to combine two or more items to create a new item. For example, three identical lower quality gems can be combined to create a single higher quality gem, and three small rejuvenation potions can be combined to create a single, more powerful rejuvenation potion.[10]

Character classes[edit]

The five character classes in Diablo IIas seen during the opening selection animation. From left to right: the Amazon, Necromancer, Barbarian, Sorceress, and Paladin.

Diablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths, weaknesses and sets of skills to choose from, as well as varying beginning attributes. The maximum level that any character can obtain is level

  • The Amazon hails from the islands of the Twin Seas, near the border of the Great Ocean, and her clan is a rival to the Sisters of the Sightless Eye (known as Rogues). The Amazon is akin to the Rogue of Diablo: both primarily use bows, and both make equal use of strength and magic, however the Amazon can also use javelins and spears. Many of her defensive skills are passive in nature, especially Dodge, Avoid, and Evade.[11] The Amazon is voiced by Jessica Straus.[12]
  • The Necromancer is a versatile death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him to raise skeletons, create golems, and resurrect dead monsters to fight alongside him. The Necromancer possesses powerful poison spells, which rapidly drain life from afflicted monsters. He also has "Bone" skills, which directly damage enemies, while bypassing most resistances. His Curses also afflict the enemy with debilitating status ailments, sowing confusion and chaos in their ranks.[13] The Necromancer is voiced by Michael McConnohie.[12]
  • The Barbarian is a powerful melee fighter from the steppes of Mount Arreat. He is an expert at frontline combat, able to absorb great punishment, and is the only class capable of dual wielding weapons. His Combat Masteries allow him to specialize in different types of weapons, and also passively increase his resistance, speed, and defense. His Warcries dramatically increase the combat effectiveness of him and his party, as well as afflicting status ailments on enemies. He has a variety of Combat Skills at his command, most of which focus on delivering great force upon a single foe, while some also give him considerable athleticism allowing him to leap over chasms and rivers.[14] The Barbarian is voiced by David Thomas.[12]
  • The Sorceress hails from a rebellious coven of female witches who have wrested the secrets of magic use from the male-dominated mage clans of the East. She can cast ice, lightning and fire spells. Nearly all of these skills are offensive in nature, besieging the enemy with elemental calamity. Most of the lightning and fire spells are carried over from the original Diablo, while the Cold spells can freeze enemies solid and bypass resistances while doing less damage than lightning or fire. The Sorceress's Teleport spell allows her to instantly travel to a new destination, allowing her to quickly traverse dungeons as well as making her very difficult to hit. The strong point of the Sorceress is her damaging spells and casting speed; her weakness is her relatively low hit points and defense.[15] The Sorceress is voiced by Liana Young.[12]
  • The Paladin is a crusader from the Church of Zakarum, fighting for the glory of the Light. He is part of the forces that defeated King Leoric's army in the first Diablo, although his Order is eventually corrupted by Mephisto, the Lord of Hatred. To reflect his holy nature, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into Combat Skills, Defensive Auras, and Offensive Auras. His auras have a range of abilities, such as increasing damage, resisting magic attacks, or boosting defense. Most auras either affect all party members and allies, or all enemies within the area of effect. The Paladin is highly proficient in the use of a shield and is the only character that can use it as a weapon. The Paladin also has specialized skills for eliminating the undead.[16] The Paladin is voiced by Larry B. Scott.[12]

Two additional character classes, the Druid and Assassin, were added in the expansion Diablo II: Lord of Destruction.

  • The Druid is a shapeshifter with the ability to transform into a bear or werewolf form, summon various creatures such as ravens and wolves, and attack with nature-based elemental magic like lightning or poisonous vines. The Druid offers a wide versatility of skills and can be built in several different playstyles. The Druid is voiced by Michael Bell.
  • The Assassin is a martial arts-based class from the Viz-Jaq'taar clan who fights with claw blades and supplements her attacks with the use of shadow magic skills and fire or lightning elemental traps, which remain stationary and affect groups of enemies. The Assassin is voiced by Carrie Gordon.

The player can enlist the help of one hireling (computer-controlled mercenaries) from a mercenary captain in the town; Rogue Scouts (archers with Amazon abilities), Desert Mercenaries or Town Guards (melee fighters with Paladin auras), Iron Wolves (elemental spellcasters with occasional melee capability), and Barbarians (melee fighters with many hitpoints), from Acts I, II, III, and V, respectively. In the original release of the game, hirelings would not follow the player through different Acts, nor be revived if killed. The expansion allows players to retain their mercenary throughout the entire game as well as equipping them with armor and weapons, plus hirelings gain experience and attributes like the player although their level cannot surpass that of their master character.[17] Typically, players choose a hireling that provides something missing from their character class; for instance, the melee-focused Paladin may choose an Iron Wolf for ranged magical support.

In Heroes of the Storm (), playable characters Cassia and Xul represent the Amazon and the Necromancer classes, respectively.[18][19]

Multiplayer[edit]

Diablo II can be played multiplayer on a local area network (LAN) or the Blizzard's alloverlimo.us online service. Unlike the original Diablo, Diablo II was made specifically with online gaming in mind.[20] Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and although dungeons still exist, they were largely replaced by open spaces.

alloverlimo.us is divided into "Open" and "Closed" realms.[21] Single-player characters may be played on open realms; only alloverlimo.us characters that are stored on Blizzard's servers may be played on closed realms as a measure against cheating, where they must be played at least once every 90 days to avoid expiration. Open games are subject to many abuses as the characters are stored on the players' own hard drives. Many cheats that were used on closed realms do not exist or work any longer.[22] Hacks, bots, and programs which allow the player to run multiple instances of the game at the same time are not allowed by Blizzard. They are rarely used anymore. Blizzard cracked down on spambots which advertise sites selling Diablo II's virtual items for real-world currency.[23]

As the game can be played cooperatively (Players vs. Environment, PvE), groups of players with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game; they can either unite as a single party, play as individuals, or form multiple opposing parties. Experience gained, monsters' hit points and damage, and the number of items dropped are all increased as more players join a game, though not in a strictly proportional manner. Players are allowed to duel each other with all damage being reduced in player vs player (PvP). The bounty for a successful kill in PvP is a portion of the gold and the "ear" of the defeated player (with the previous owner's name and level at the time of the kill).

The Ladder System is reset at various intervals by Blizzard to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as six months to over a year. When a ladder season ends, all ladder characters are transferred to the non-ladder population. Certain rare items are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended.[24]

The game has been patched extensively; the precise number of patches is impossible to determine as alloverlimo.us has the capability of making minor server-side patches to address urgent bugs. As of July [update], the game is in version d.[25] Through the patch history, several exploits and bugs such as item duplication have been addressed, as well as major revamps to the game's balance (such as the ability to redo skills and attributes). Not all patches have affected Diablo II directly, as several were designed to address aspects of the expansion to the game and had minimal effects on Diablo II.[26]

Plot[edit]

Diablo II takes place after the end of the previous game, Diablo, in the world of Sanctuary. In Diablo, an unnamed warrior defeated Diablo and attempted to contain the Lord of Terror's essence within his own body. Since then, the hero has become corrupted by the demon's spirit, causing demons to enter the world around him and wreak havoc.

A band of adventurers who pass through the Rogue Encampment hear these stories of destruction and attempt to find out the cause of the evil, starting with this corrupted "Dark Wanderer." As the story develops, the truth behind this corruption is revealed: the soulstones were originally intended to imprison the Prime Evils after they were banished to the mortal realm by the Lesser Evils. With the corruption of Diablo's soulstone, the demon is able to control the Dark Wanderer and is attempting to free his two brothers, Mephisto and Baal. Baal, united with the mage Tal-Rasha, is imprisoned in a tomb near Lut Gholein. Mephisto is imprisoned in the eastern temple city of Kurast.

As the story progresses, cut scenes show the Dark Wanderer's journey as a drifter named Marius follows him. Marius, now in a prison cell, narrates the events to a hooded visitor. The player realizes that the Dark Wanderer's mission is to reunite with the other prime evils, Baal and Mephisto. The story is divided up into four acts:

Act I – The adventurers rescue Deckard Cain, who is imprisoned in Tristram, and then begin following the Dark Wanderer. The Dark Wanderer has one of the lesser evils, Andariel, corrupt the Sisters of the Sightless Eye (Rogues) and take over their Monastery. The adventurers overcome Andariel and then follow the Wanderer east.
Act II – While the adventurers search the eastern desert for Tal-Rasha's tomb, the Dark Wanderer gets there first. Marius is tricked into removing Baal's soulstone from Tal-Rasha and the Archangel Tyrael charges Marius with taking the soulstone to Hell to destroy it.
Act III – The Dark Wanderer and Baal look for Mephisto in the Temple of Kurast. Still imprisoned in the dungeon below the temple, Mephisto was able to corrupt the High Council of Zakarum and take over the region. While the adventurers fight their way to the temple, Mephisto is rejoined by his brothers; the three open a portal to Hell, the Dark Wanderer sheds his human form, becomes the demon Diablo, and goes through the portal. The adventurers arrive later, defeat Mephisto, who was left guarding the entrance, and take his soulstone.
Act IV – The adventurers slay Diablo in Hell and destroy the soulstones of Mephisto and Diablo on the Hellforge, preventing their return.

In the epilogue, Marius indicates he was too weak to enter Hell, and that he fears the stone's effects on him. He gives the soulstone to his visitor. The visitor reveals himself to actually be Baal, the last surviving Prime Evil now in possession of his own soulstone. He then kills Marius and sets the prison cell on fire.

The story continues with Act V, in the expansion Diablo II: Lord of Destruction where Baal attempts to corrupt the mythical Worldstone on Mount Arreat. Upon returning to the Pandemonium Fortress after defeating Diablo, Tyrael opens a portal to send the adventurers to Arreat.

Development[edit]

[icon]

This section needs expansion. You can help by adding to it. (November )

Diablo II was announced by Blizzard in , with a planned launch in the first quarter of [27] According to designer and project lead Erich Schaefer, "Diablo II never had an official, complete design document for the most part we just started making up new stuff."[28] The game was slated to have two years of development work, but it took Blizzard North over three years to finish. Diablo II, despite having less than one percent of the original code from Diablo and having much of its content and internal coding done from scratch, was seen by the testers as "more of the same." The game was meant to be released simultaneously both in North America and internationally. This allowed the marketing and PR department for Blizzard North to focus their efforts in building up excitement in players worldwide for the first week of sales, contributing to the game's success.[28]

A second expansion beyond Lord of Destruction had been in the design stages of development at Blizzard, according to David Brevik, but never reached the production stage. In addition to adding new classes, areas, monsters, and items, the expansion would have brought in more elements of a massively multiplayer online (MMO) game featuring elements like guild halls, what Brevik considered an "ARPG+MMO". Brevik said the expansion was shelved when most of the Blizzard North staff left the company around June [29]

Music[edit]

Main article: Diablo II Soundtrack

The score was composed by Matt Uelmen and integrates creepy ambience with melodic pieces. The style of the score is ambient industrial and experimental.[30] It was recorded in Redwood City, Oakland, and San Mateo, California, from April to March

Some tracks were created by reusing the tracks from the original game, while others by rearranging tracks that were out-takes. Other scores are combinations of parts that were created more than a year after the first game's release. A single track usually integrates recorded samples from sound libraries, live recorded instrument interpretation samples specially meant for the game (guitar, flute, oriental percussion), and electronic instruments also, making the tracks difficult for later live interpretations.

While the player visits the town, the game recreates the peaceful atmosphere from the first Diablo game, so for that the theme from Act I called "Rogue" comes back with the same chords of the original piece, reproducing only a part of the original Diablo town theme. For Act II Mustafa Waiz, a percussionist, and Scott Petersen, the game's sound designer, worked on the drum samples. Waiz played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base upon which to build tracks around.

The town theme from Act II, "Toru", makes strong statement of departure from the world of Act I while also maintaining a thematic connection to what had come before. It is the first time in the series to be used some radically different elements than the guitars and choral sounds that dominate both the original Diablo and the opening quarter of Diablo II. The foundation of the "Toru" piece is found in exciting dynamics of a Chinese wind gong. The instrument radically changes color from a steady mysterious drone to a harsh, fearsome noise, which gives exotic feeling and at the same time the pacing of the second town. In all sequences of Act II with deserts and valleys, Arabic percussion sounds dominate.

The composer was impressed by two of the Spectrasonics music libraries, Symphony of Voices and Heart of Asia. He used samples from Heart of Asia in the Harem piece from Act II. The "Crypt" track uses a sample from Symphony of Voices; the choral phrase Miserere. Voice samples from Heart of Asia, Heart of Africa, and Symphony of Voices by Spectrasonics. The "Harem" track samples from Heart of Asia the Sanskrit Female 1 samples.[31]

Release[edit]

The game was released in Collector's Edition format, containing bonus collector's material, a copy of the DiabloDungeons & Dragons pen-and-paper campaign setting, and promotional movies for other Blizzard games. In , the Diablo II: Exclusive Gift Set similarly contained exclusive collector's material and promotional videos, as well as a copy of the official strategy guide. The released Diablo Gift Pack contained copies of Diablo and Diablo II, but no expansions. The Diablo: Battle Chest version contained copies of Diablo II, Diablo II: Lord of Destruction, the official strategy guide, and the original Diablo. Recently however[when?], the Battle Chest edition no longer contains the original Diablo.

Support and legacy[edit]

Blizzard continues to provide limited support for Diablo II, including occasional patches. Although the original CD retail release worked on Windows 95/98/Me/NT4SP5,[32] the current version downloadable from alloverlimo.us requires at least Windows /XP.[33]

Around , the announcement of Diablo III renewed the interest in its predecessor and brought more attention to the many mods available for the game.[34]

In , an unofficial port for the ARM architecture-based Pandora handheld became available by static recompilation and reverse engineering of the original x86 version.[35][36]

On March 11, Blizzard released the a Patch, which added support for Windows 7 and newer, a macOS installer and support for OS X and [1][37] Diablo II is not supported on macOS , due to Apple completely dropping compatibility with bit binaries in this version.[38]

Diablo II: Resurrected[edit]

Main article: Diablo II: Resurrected

A remaster of the original and expansion, entitled Diablo II: Resurrected, was released in for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, and Nintendo Switch. The remaster includes updated graphics and re-rendering of the game's cutscenes, and supports cross-progression between the different platforms.[39] The remastered version supports online features for players within the same console family, but not local co-op. Cross-platform play was not available upon release, although there is a possibility of it being included in a future update. The game also features quality-of-life improvements that Blizzard can implement by taking advantage of modern computers and consoles, including support for controllers on all systems, easier means of item identification, and shared stashes of items between all of a player's characters.[40] But the designers also forego elements such as quest markers that are common in modern games, preserving as much of the original experience as possible, and making the re-master almost completely unchanged from the original Diablo II.[41]

Reception[edit]

Critical reviews[edit]

Reception

Diablo II has a positive reception. The PC version of the game achieves an overall score of 88/ on Metacritic and 89% at GameRankings.[42][43]GameSpy awarded the game an 86 out of ,[5]IGN awarded the game an out of 10,[45] and GameSpot awarded the game an out of [55]

Greg Vederman reviewed the PC version of the game for Next Generation, rating it five stars out of five, and stated that "Diablo II is a must-have PC title. That's all there is to it."[46]

Awards[edit]

Diablo II earned GameSpot's runner-up Reader's Choice Award for role-playing game of the year.[44] The game has received the "Computer Game of the Year", "Computer Role Playing Game of the Year", and "Game of the Year" awards from the Academy of Interactive Arts and Sciences at the Interactive Achievement Awards.[48] In August , Diablo II placed 21st on Time's The 50 Best Video Games of All Time list.[56] It was placed at No. 8 on Game Informer's "Top RPGs Of All Time" list.[57]

Sales[edit]

On its debut day, Diablo II sold , units.[58] The game's global sales reached 1 million copies after two weeks,[59] and 2 million after one and a half months.[60] It was awarded a spot in the Guinness Book of World Records edition for being the fastest selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability.[47] Its sales during alone reached million globally;[61] 33% of these copies were sold outside the United States, with South Korea making up the largest international market.[62]Warcraft III: Reign of Chaos, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich King, World of Warcraft: Cataclysm and Diablo III have since surpassed Diablo II's record to become fastest-selling computer games ever at their times of release, according to Blizzard.[63][64]

In the United States, PC Data tracked , sales for Diablo II during the June 25–July 1 period, including sales of its Collector's Edition. This drew revenues of $ million.[65] Domestic sales reached , units ($ million) by the end of October , according to PC Data. Another $ million were earned in the region by that date via sales of the Collector's Edition.[66]Diablo II finished with , sales in the United States, for a gross of $ million.[67]

Diablo II's success continued in from February to the first week of November, it totaled sales of , units in the United States.[68] It was ultimately the country's eighth best-selling computer title of ,[69] with sales of , units and revenues of $ million.[70] Its lifetime domestic sales climbed to million units, for $ million in revenue, by August At this time, this led Edge to declare it the United States' second-largest computer game hit released since January [71] It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[72] indicating sales of at least , copies in the United Kingdom.[73]

Diablo II became a major hit in the German market and debuted at #1 on Media Control's computer game sales chart for June Speaking with Havas Interactive's public relations director, PC Player's Udo Hoffman noted that the representative "had to make an effort on the phone to avoid singing and jubilating" over the game's commercial performance.[74] The Verband der Unterhaltungssoftware Deutschland (VUD) presented Diablo II with a "Gold" award after three weeks of availability,[75] indicating sales of at least , units across Germany, Austria and Switzerland.[76] It maintained first place for July and rose to "Platinum" status (, sales) by the end of the month.[74][76][77] The game proceeded to place in Media Control's top 10 through October, peaking at #2 in August,[74] and in the top 30 through December.[78][79] By the end of , roughly , units had been sold in the German market.[74]Diablo II continued to chart in January , with a placement of 24th,[79] and its Limited Edition debuted in second place for February.[80] That April, the VUD presented the game with a "Double-Platinum" certification, for , sales. This made it one of the region's best-selling computer games ever at that time.[81]

As of June 29, , Diablo II has sold 4 million copies worldwide.[82] Copies of Diablo: Battle Chest continue to be sold in retail stores, appearing on the NPD Group's top 10 PC games sales list as recently as [83] Even more remarkably, the Diablo: Battle Chest was the 19th best-selling PC game of [84] – a full eight years after the game's initial release – and 11 million users still played Diablo II and StarCraft over alloverlimo.us in [85]

See also[edit]

Further reading[edit]

Printed analyses[edit]

  • Craddock, David&#;L. (). Stay Awhile and Listen. Legendary Edition: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire. Discusses the development of Diablo (I) and the origins of the Blizzard Entertainment game development studio.
  • Craddock, David&#;L. (). Stay Awhile and Listen. Book II: Heaven, Hell, and Secret Cow Levels. Discusses the development of Diablo II specifically.
  • Holleman, Patrick (). Reverse Design: Diablo II. Examines various game design patterns (especially randomization and level progression) used in Diablo II and compares with other action-RPGs to understand why Diablo II was particularly engaging, relative to its competitors.

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