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This code implements a key USB keypad. You can type , * is the + sign and the # key is enter. I'm using SparkFun's button keypad. Check Date [ GL Code a/p c free 2 a/p n free 1 a/p n free 2 Requires: OS/2 Microsoft/Mouse Systems ' Extra high resolution ' Click an click-lock. Auto Keyboard Software Utility to automatically key in selected keyboard key any number of times on the press of a configurable shortcut key. Auto clicker mouse and board keygen,serial,crack,generator

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Turn your ProMicro into a USB Keyboard/Mouse

Skill Level: Intermediate

by jimblom ) any of those macros together to specify multiple modifiers at the same time.

Once we have all the values we need set up in a keyReport, we can finally send it over to the sendReport(keyReport) function, which will report all keys and modifiers to the computer.

Clear as mud? Let's just jump into the code. 
 

/* keyPadHiduino Advanced Example Code   by: Jim Lindblom   date: January 5,    license: MIT license - feel free to use this code in any way   you see fit. If you go on to use it in another project, please   keep this license on there.*/ #define KEY_DELETE 0x4C void sendKey(byte key, byte modifiers = 0); int buttonPin = 9; // Set a button to digital pin 9voidsetup() {   pinMode(buttonPin, INPUT); // Set the button as an input   digitalWrite(buttonPin, HIGH); // Pull the button high } voidloop() {   if (digitalRead(buttonPin) == 0) // if the button goes low   {     sendKey(KEY_DELETE, KEY_MODIFIER_LEFT_CTRL  - 7     1  = 1 << ((row+1)*3 + (col+1) - 4);  // set the status bit of the keypad return value       }     }     pinMode(rowPins[row], INPUT); // reset the row pin as an input     digitalWrite(rowPins[row], HIGH); // pull the row pin high Lightroom cc crack serial keygen      return keypadStatus; }

Now just open up your computer's calculator and start adding. The * button is configured as the '+' sign, and the # button is configured as the [Enter] key.

There are three functions at work here, Auto clicker mouse and board keygen,serial,crack,generator. The getKeypadStatus() function reads each button of the keypad and returns an int. Only bits of the value returned by getKeypadStatus() are used, each representing the status of each key – 1 for pressed, 0 for not pressed.

The sendKeyPress(int) function is where the HID magic happens. It'll interpret the value returned by getKeypadStatus() and send a keystroke to the computer based upon that value.

In the loop() we continuously check for a keypress. If a keypress is detected, we send the corresponding character to the computer. There is a bit of funkiness in the loop(), as we're trying to emulate a repeat delay, and then a repeat rate. The repeat delay is that short, one-time delay where the key must be held down before it starts repeating endlessly. The repeat rate is a short delay (50ms) to slow the spamming of characters.

Want to get some use out of alloverlimo.us()? Try replacing alloverlimo.us('1') in the above example with alloverlimo.usn("Password"). Now, when I press 1 on the keypad, it prints out "Password [ENTER]", and I can log into my computer after pressing just one button! If you're as bad at remembering passwords as me (especially when you're forced to change it every few months *eyes SparkFun IT*), Auto clicker mouse and board keygen,serial,crack,generator, perhaps you might benefit from this password-typer. It's not all that secure, Auto clicker mouse and board keygen,serial,crack,generator, but it's probably more safe than writing it down on a slip of paper that you hide under your keyboard. Don't look under my keyboard. 

Part 2: HID USB Mouse

That covers about half of USB HID library, how about we add a mouse to the mix now? Implementing a USB HID mouse requires a few more functions, but it's still crazy simple. There are five functions provided by Arduino's HID class that can be used to implement a mouse:

  • alloverlimo.us(x, y, wheel) - This function tells the computer to move the mouse a certain number of pixels along either the xy and/or wheel axis. Each variable can be any value between and +, with negative numbers moving the cursor down/left, positive numbers move the right/up.
  • alloverlimo.us(b) - This function sends a down-click on button(s) (one or more) b. The button(s) will remain "pressed" until you call alloverlimo.use(b). The b variable is a single byte, Auto clicker mouse and board keygen,serial,crack,generator, each bit of which represents a different button. You can set it equal to any of the following, or OR them together to click multiple buttons at once:
    • MOUSE_LEFT - Left Mouse button
    • MOUSE_RIGHT - Right Mouse button
    • MOUSE_MIDDLE - Middle mouse button
    • MOUSE_ALL - All three mouse buttons
  • alloverlimo.use(b) - Similar to alloverlimo.us(b), this function sends an up-click signal to the computer to tell it that a button has been released.
  • alloverlimo.us(b) - This function sends a down-click (press) followed immediately by an up-click (release) on button(s) b.

Ever want to control your computer's cursor with a joystick? Well, you may not want to after this example (it's not exactly precise), Auto clicker mouse and board keygen,serial,crack,generator, but at least it'll show you how to use the Mouse class. For those playing along, I'm using our Thumb Joystick, planted into its breakout, and connected to the Pro Micro.

The joystick is powered by the Pro Micro's VCC and GND pins. The horizontal analog output is connected to A0, vertical to A1, and the select switch is connected to D9, Auto clicker mouse and board keygen,serial,crack,generator. As always, feel free to hook it up however you want, just make sure to change the pin definitions near the top of the code.

Here's the code:

/* HID Joystick Mouse Example   by: Jim Lindblom   date: 1/12/   license: MIT License - Feel free to use this code for any purpose.   No restrictions. Just keep this license if you go on to use this   code in your future endeavors! Reuse and share.    This is very simplistic code that allows you to turn the    SparkFun Thumb Joystick (alloverlimo.us)   into an HID Mouse. The select button on the joystick is set up   as the mouse left click.  */int horzPin = A0; // Analog output of horizontal joystick pinint vertPin = A1; // Analog output of vertical joystick pinint selPin = 9; // select button pin of joystickint vertZero, horzZero; // Stores the initial value of each axis, usually around int vertValue, horzValue; // Stores current analog output of each axisconstint sensitivity = ; // Higher sensitivity value = slower mouse, should be <= about int mouseClickFlag = 0; voidsetup() {   pinMode(horzPin, INPUT); // Set both analog pins as inputs   pinMode(vertPin, INPUT);   pinMode(selPin, INPUT); // set button select pin as input   digitalWrite(selPin, HIGH); // Pull button select pin high   delay(); // short delay to let outputs settle   vertZero = analogRead(vertPin); // get the initial values   horzZero = analogRead(horzPin); // Joystick should be in neutral position when reading these } voidloop() {   vertValue = analogRead(vertPin) - vertZero; // Auto clicker mouse and board keygen,serial,crack,generator vertical offset   horzValue = analogRead(horzPin) - horzZero; // read horizontal offset      if (vertValue != 0)     Mouse.move(0, vertValue/sensitivity, 0); // move mouse on y axis   if (horzValue != 0)     Mouse.move(horzValue/sensitivity, 0, 0); // move mouse on x axis        if ((digitalRead(selPin) == 0) && (!mouseClickFlag)) // if the joystick button is pressed   {     mouseClickFlag = 1;     Mouse.press(MOUSE_LEFT); // click the left button down   }   elseif ((digitalRead(selPin))&&(mouseClickFlag)) // if the joystick button is not pressed   {     mouseClickFlag = 0;     Mouse.release(MOUSE_LEFT); // release the left button   } }

The loop() of this code continuously monitors the horizontal and vertical analog values of the joystick, and sends the alloverlimo.us() command based on what it reads. It'll move the mouse in steps, depending on what the sensitivity variable is set to. With sensitivity set to 2, the cursor will move in either 1 or 2 pixel steps.

It's important to note that the variables used by alloverlimo.us() - vertValue and horzValue - can be either negative or positive; their sign determines whether the mouse moves up/down or left/right.

The select switch on the joystick is used to control the mouse left click. Notice this code is using alloverlimo.us() and alloverlimo.use(), rather than just calling a single alloverlimo.us(). This requires a bit more coding, but it allows you to Auto clicker mouse and board keygen,serial,crack,generator things like drag-and-drop, double click, etc.

Part 3: Keyboard Modifiers and Non-ASCII Characters

Note (June 26, ): With the officical release of Leonardo in Arduinoa lot has changed for the better in the core USB and HID files. You can now send keyboard modifiers and non-ASCII characters using the Keyboard Write, Press, and Release member functions detailed in Part 1 above. The following defines were added to Arduino:

So, if you wanted to be evil and send ALT+F4, you could write something like:

if (buttonPress) {   Keyboard.press(KEY_LEFT_ALT);   Keyboard.write(KEY_F4);   Keyboard.release(KEY_LEFT_ALT); }

Remember that write sends both a press and release. If you use just the press function, make sure you release the button shortly afterwards (unless evil really is your goal).

And it's become that easy! If you haven't upgraded to Arduino yet, Auto clicker mouse and board keygen,serial,crack,generator, the below information will still apply. So, I'll keep it as is for now.

End Note (June 26, )

So, that's the sum of what's provided for in the Arduino HID library. Enough to emulate just about every mouse and keyboard action there is. However, if you're like me, you may be left wanting a little bit more. For instance, what if you want to send non-ASCII-standard keys to your computer, like the function keys, arrow keys, or even modifiers like CTRL, ALT and SHIFT? The HID library doesn't really support those by default, but we can fix that

I'll preface this section by saying we're going to be doing a little code hacking within Arduino's core libraries. It's nothing that should cause any problems to your Arduino install -- really just one very minor change -- but you will need to be careful about how you use the code in this section.

Using a programming text editor, you'll need to open up USBAPI.h, Auto clicker mouse and board keygen,serial,crack,generator, in the hardware\arduino\cores\arduino directory of your Arduino install. Any text editor will do, but it's best to use a code editor (Notepad++ or Programmer's Notepad are good ones).

The Keyboard class definition starts at line 96, and should look like this:
 

class Keyboard_ : public Print { private:   KeyMap* _keyMap;   void sendReport(KeyReport* keys);   void setKeyMap(KeyMap* keyMap); public:   Keyboard_();   virtual size_t write(uint8_t); }; extern Keyboard_ Keyboard;

To send special characters and modifiers, we need to use the void sendReport(KeyReport) member function. Unfortunately, that function is currently listed under the private: label, Activator Archives - PC Product key means we can't access it in our Arduino sketch. To make it usable, though, all you need to do is move it under the public: label. So, cut the entire void sendReport(keyReport* keys) line and paste it just under the public: line. In the end your Keyboard class prototype should look something like this:
 

class Keyboard_ : public Print { private:   KeyMap* _keyMap;   void setKeyMap(KeyMap* keyMap); public:   void sendReport(KeyReport* keys);   Keyboard_();   virtual size_t write(uint8_t); }; extern Keyboard_ Keyboard;

Remember to save the header file, and close it. That's all the code hacking you have to do!

To use alloverlimo.usport() you'll need to give it a KeyReport, which is a data structure (here's a good read for those unfamiliar) defined in USBAPI.h. Here's how it's defined:
 

typedef struct {   uint8_t modifiers;   uint8_t reserved;   uint8_t keys[6]; } KeyReport;

A KeyReport contains information like what keys are pressed, and if there are any keys (SHIFT, CTRL, ALT, GUI) Auto clicker mouse and board keygen,serial,crack,generator it. Each KeyReport has three member variables: keys[6], modifiers, and reserved. We won't make any use of reserved, but the other two are important.

The keys[6] array can store up to six key presses at any one time. For the most part the first value of the array, keys[0], is all you need. The actual value assigned to this variable is not ASCII though, it's is an HID usage ID. The USB standard assigns specific IDs for each and every button on a keyboard; they're all listed in this official HID Usage Table document (the table starts on page 53). Click the image below to see a HUGE listing of all the defined HID Keyboard Usages (your browser should allow you to zoom in on the image):

Basically, what this all means is you can't set keys[0] to the character 'A,' because the ASCII value of 'A' (0x41) is not the same as the usage value of 'A' (0x04).

The modifiers variable controls which, if any, modifiers are acting on a key press. You can set modifiers equal to any of the following macros:

  • Shift keys: KEY_MODIFIER_LEFT_SHIFT, KEY_MODIFIER_RIGHT_SHIFT
  • Control (CTRL) keys: KEY_MODIFIER_LEFT_CTRL, KEY_MODIFIER_RIGHT_CTRL
  • ALT keys: KEY_MODIFIER_LEFT_ALT, KEY_MODIFIER_RIGHT_ALT
  • GUI (Windows/Command) keys: KEY_MODIFIER_LEFT_GUI, KEY_MODIFIER_RIGHT_GUI

You can also OR (

Turn your ProMicro into a USB Keyboard/Mouse

Skill Level: Intermediate

by jimblom  4      ) any of those macros together to specify multiple modifiers at the same time.

Once we have all the values we need set up in a keyReport, we can finally send it over to the sendReport(keyReport) function, which will report all keys and modifiers to the computer.

Clear as mud? Let's just jump into the code. 
 

/* keyPadHiduino Advanced Example Code   by: Jim Lindblom   date: January 5,    license: MIT license - feel free to use this code in any way   you see fit. If you go on to use it in another project, please   keep this license on there.*/ #define KEY_DELETE 0x4C void sendKey(byte key, byte modifiers = 0); int buttonPin = 9; // Set a button to digital pin 9voidsetup() {   pinMode(buttonPin, INPUT); // Set the button as an input   digitalWrite(buttonPin, HIGH); // Pull the button high } voidloop() {   if (digitalRead(buttonPin) == 0) // if the button goes low   {     sendKey(KEY_DELETE, KEY_MODIFIER_LEFT_CTRL

Arduino communicate with PC?

I'm pretty sure that this is the right forum to ask this question, but if it's not just lmk.

I am trying to create an auto clicker that is as hidden as possible for a computer engineering HID unit project.

What I have created so far (it works) is an Arduino being sent serial data via a C++ application that when receives a '@' character triggers the auto clicker code and a '#' to stop the clicking. I showed my teacher and he said this is too basic as it's just simply a serial data sending application, but he likes the autoclicking idea.

I had a few ideas but I don't know how I would make them work. All I am trying to do is while a keyboard or mouse button the arduino sends mouse clicks.

TLDR; Is there a way that I can communicate keyboard or mouse events from the mouse/keyboard directly to the Arduino whilst still working normally on the computer itself, or maybe even something less discrete like making a device driver?

I suck at coding btw so I will most likely need someone I know to help me code it.

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